steamboateng
New member
I am modeling urban routes from Greater Boston DEM. I want to maintain that dense urban clutter effect and still operate with a decent FPS rate. This requires a carefull selection of assets (buildings, trees, etc.). Has anyone found a way of obtaining an asset's memory usage while in Surveyor? 
At this time, the only way I know of requires opening the asset's file in CMP and reading the kb/mb footprint.
				
			At this time, the only way I know of requires opening the asset's file in CMP and reading the kb/mb footprint.