Are there any more 4 lane crossings?

Tokkyu40

Active member
I'm trying to run my trains across the boulevard, but I'm having trouble with crossings. I have the Cloaked Ghost crossings, but they didn't work in 06 (last I heard) and I plan to upload the layout when (if:p ) I finish it, so I want it as useable as possible.
I have the WA level crossings, but the Australians drive on the other side, so it looks wrong, and the cars stop when they reach the gates, which leaves them in the middle of the tracks. That definitely looks wrong.:D
Any suggestions?

:cool: Claude
 
BNSF50's crossings.
he made a whole load of crossings, in all lanes, all tracks, and even old griswolds, wigwags etc.
Good luck, and HTH.
Cheers,
Sean
 
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No luck, but a lot of fun. :D I picked up some bee hives, a building or two and a few more loose trinkets, but the Magandy crossing itself was a British gated crossing which is wrong for the application and will probably stop the cars in the wrong place again.
The BNSF50 crossings are all for 06, and I'm building in 04. They do look nice, though.
I'll keep looking. Something is sure to turn up.

:cool: Claude
 
Also have a look at:
Road 4L Xing 1t [Detailed]
KUID2: 70337:23100:1

Road 4L Xing 2t [Detailed]
KUID2: 70337:23101:1

Road 4L Xing 3t 4m12m [Detailed]
KUID2: 70337:23103:1

Road 4L Xing 4t [Detailed]
KUID2: 70337:23104:1

Made for 2004.
 
Those look perfect. I'm downloading them now.
(And a lift and swing bridge, while I'm checking out your stuff.:D )
Thanks.

:cool: Claude
 
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Last quick note...

Thanks again. I've been replacing the crossings and they work great. The cars pull up and stop in the right place and everything.:D

crossingxh4.jpg


:cool: Claude
 
Actually, it's basemapped. I can't figure out HOG yet, although it would have made building all those hills (135 meters high in places) a lot easier.:p
I used red for the track because it seemed like an easy color to keep track of. Next time I do it, I plan to use more prototypical textures. (Ballast for the track, asphalt for the roads, etc.)
The road doesn't actually fit, so I'm using invisible track for the connection, then a bit of hand fitting to lay the paving. The Martinvk road that fits it doesn't look right for the area, so this was the best compromise.

:cool: Claude
 
...
The road doesn't actually fit, so I'm using invisible track for the connection, then a bit of hand fitting to lay the paving. The Martinvk road that fits it doesn't look right for the area, so this was the best compromise.

:cool: Claude
Always interesting to see how other people are using my objects. Is it the road itself that doesn't look right or the shoulders that fade into the ground? The fading effect was done to prevent a sharp transition from the shoulder to the ground texture. There are separate sidewalks that can be placed on either side of the road that cover the fading shoulder effect.
 
wait, your on 04 so never mind, but if you d oget 06 download bsnf50's crossings
 
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Always interesting to see how other people are using my objects. Is it the road itself that doesn't look right or the shoulders that fade into the ground? The fading effect was done to prevent a sharp transition from the shoulder to the ground texture. There are separate sidewalks that can be placed on either side of the road that cover the fading shoulder effect.

The road itself looks great, but it's not the right color for the area. Our asphalt is darker here. Besides, I didn't want to go back and replace all the roads. :p Laziness wins out again!

:cool: Claude
 
T...Our asphalt is darker here. Besides, I didn't want to go back and replace all the roads. :p Laziness wins out again!

:cool: Claude
If this route is for yourself only, you could always open the road texture image and darken it. Then a search and replace using TO and you're done. Only down side; if you were to upload or share it, others will not benefit from any modifications you might show in screenies unless they were to do it themselves too. Think of it as giving them practice in texture modification. :)
 
The layout will be uploaded (if I actually finish it:p ). Otherwise I wouold have just used the CloakedGhost crossings. It's going really slowly right now, so I can't even guess about the time.
Except for all the grey scenery, it's already a nice drive. It takes nearly an hour if I make all the stops. I'm looking forward to starting the texturing.

:cool: Claude
 
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