guyprentice
Member
I'm running 2022 with the original Surveyor. I'm having an issue with turnouts not aligning the way I think they should. Trains keep taking the left-hand track.
I have several areas on a mountainous section where the route goes from single track to double track, and back again. On the double track portion, I have a pair of Searchlight 04 signals facing the turnout. On the single track side, I use a Searchlight 06-LD signal. Set up for US running, I would expect the train traveling from single track to double to take the right-hand track. I have the turnouts aligned for right hand travel when entering the double track portions. In many instances, it doesn't. I have gone so far as to add directional trackmarks to keep the train off the left hand track. As the train approaches, the signal displays a "track has directional block" (or something to that effect) message, but the signal flashes the lower red lamp and proceeds to take the left track when the right-hand track is clear.
It's even more odd (to me) that some of my turnouts/signals have this problem, and others don't, even though I built them all using the same methods.
Any help or suggestion would be greatly appreciated? TIA!!
I have several areas on a mountainous section where the route goes from single track to double track, and back again. On the double track portion, I have a pair of Searchlight 04 signals facing the turnout. On the single track side, I use a Searchlight 06-LD signal. Set up for US running, I would expect the train traveling from single track to double to take the right-hand track. I have the turnouts aligned for right hand travel when entering the double track portions. In many instances, it doesn't. I have gone so far as to add directional trackmarks to keep the train off the left hand track. As the train approaches, the signal displays a "track has directional block" (or something to that effect) message, but the signal flashes the lower red lamp and proceeds to take the left track when the right-hand track is clear.
It's even more odd (to me) that some of my turnouts/signals have this problem, and others don't, even though I built them all using the same methods.
Any help or suggestion would be greatly appreciated? TIA!!