Any road tutorials?

In Content Manager, right click on the asset - choose 'edit in Explorer' - a number of files will be revealed including the one named config.txt. This is the one you need.

Ray
 
Floating roads

I've followed your instructions Ray, lowering the "grounded" level to -10, but the road still floats. I saved the config file after editing (I think), but I notice if I now go straight to the config file without editing, (using the R Clk menu), the grounded level hasn't changed. Obviously I've messed up somehow. What have I missed?

Kihara.
 
Sorry - I don't know the answer to this so must leave it to others. My reply was merely intended to answer your question about where to find the config file.

Ray
 
Go to same place you found the file. Note, COMMIT at the bottom where you selected the editor. Click that to make changes final.
 
Floating roads

Thanks to Boleyd.
I've now Committed, and with 'grounded' set to -10 the road actually lies on the ground! Thanlks to all for your help, though the logic of the maths escapes me! With 'grounded' set to 0 the road appeared about 2 feet above ground, at 'grounded'=-2 it looked about 10 feet above,
'grounded'=+2 it looked about 12 ft above,
'grounded'=+10 gave zero height, i.e. nicely on the ground. Also in every case the spline height indicated was 9.7 !
I wonder whether there's any tutorial about all this?

Thanks again, Kihara
 
Any alterations to road height, will show back up as the default road height (floating at 0.20m), should anyone download your route, and possibly the track would show up submerged.

Trainz uses the metric system, so 0.20m is the floating height of roads & track (to reduce flickering).

It would be better to "smooth spline" then lower each and every spline point, by measuring it's height, and using a calculator, and subtracting 0.20m
http://forums.auran.com/trainz/showpost.php?p=850926&postcount=11
http://forums.auran.com/trainz/showthread.php?p=477661&highlight=metric#post477661
 
Last edited:
WOW

Looks like I found the winner of my first post on this forum. When I saw the track straighten tool works on roads, I then opened the game to see it with my own two eyes, and was amazed, no, even floored by the results. It's funny how you get so used to the "buzzy chirp" telling you you are using a tool from the wrong tab to work on your assets. You never think that there is 1 teeny tiny tool that is capable of jumping tabs to help in an area that has frutrated me to the point that i gave up making intersections that incorporate all possible turns and crossthroughs. With this tid bit of info, my passion for making smooth running 4-ways with all possible turns has been re-ignited. My hats off to to you good sir.
 
Back
Top