If the errors are like the others I've seen with Magicland's passenger cars, they're pretty easy to fix.
For the spinning wheel issue, you need to edit the bogey its self and remove the following lines from the bogey:
anim "anim.kin"
animation-loop-speed 1
The other error I have found with the cars is related to a script for some marker lights. Delete the reference to the script in the Config.txt file. By removing this script reference, the problem goes away.
For shadow mesh errors and PM warnings, add the following to the Config.txt (Sample mesh table shown. Change the asset name and references to your own asset.):
mesh-table
{
default
{
mesh "xpt_cl_new_xd_body/xpt_cl_new_xd_body.im" <<<<< This needs to be changed to your asset.
auto-create 1
}
shadow
{
mesh "xpt_cl_new_xd_shadow/xpt_cl_new_xd_shadow.im" <<<<< This too has to be changed.
}
}
For this fix you need to use PEV's PM2IM and Quick Shadows.
The thumbnail warning is an easy fix as well. Simply copy the container from a working model's config.txt and add the section to your asset's config.txt file. You will then of course need to make a thumbnail file for the asset. Being a warning, this is an optional fix.
John