can someone tell me how to make alpha textures so a number is visible but the texture around it is the underlying texture. I tried the worldoftrainz.com tutorial for it but it makes no sense.
You need a picture-editing program that masks the number you want to make visible. Fill the visible part all white, and the invisible (transparent) part all black - that makes the alpha-file.
You need a picture-editing program that masks the number you want to make visible. Fill the visible part all white, and the invisible (transparent) part all black - that makes the alpha-file.
The way I learned it: I opened the file of an asset similar to what I wanted and changed / modified the two picture files there. Feel free to use for example my "ground-below-tree" when you click "my content" down. My "Do-it-yourself-backdrops" also may help to learn about pictures and alphas (includes a helpful tutorial).
You need to use the IDENTIC name for the alpha used in the g-max file. So if you exchange the picture and the alpha in my "Do-it-yourself..." you MUST use the same name I gave my pictures. If you make your g-max-file yourself you can use any name you want.
Good success!
You can also save the Alpha Channel in the original image if the image is a TGA, some paint programs allow this some don't. If you save a seperate Alpha Channel file, I have always seen them as BMPs even when the original image is TGA.