All of these images are computer generated including the grass and trees.

JCitron

Trainzing since 12-2003
The images were created using very expensive high-end rendering and graphics creating tools. I know that we'll never see this level of graphics in Trainz but these images are cool to see anyway. These show us what can be done with today's technology which is really amazing considering the number of machines that were needed only a few years ago to render the same scenes.

http://www.cgarchitect.com/2012/06/inspiration---foliagegrass-vol-1
 
Yes, they are very impressive, and wonderful to look at as a picture. But I noticed stated 'high end' so the program will be expensive and what about frame rates? We struggle with what we have now.
Maybe one day when PC advances have moved on a great deal but not in the near future I fear.

Thanks for linking and allowing us all to look at them though.

Angela
 
Impressive but they are all still images. I will be even more impressed when they can be used in a "sandbox" 3D type animation environment on an affordable home PC.
 
Hmmmmm.... I'm wondering if we even WANT Trainz to look that good. We who strive for realism have just one more reason for creating in Trainz (whether it be routes or assets) in addition to the fun of operating a route. If things look "perfect" won't we lose the will to make a route or asset look good?

As it is now, it's simply a computer game and we know that, whether consciously or subconsciously, and we are content with that fact. If things became absolutely life-like, what then would be creative goals?

Dave
 
For the past few versions, Blender has included plug in ("Sapling" cf. http://www.youtube.com/watch?v=Uk14Ub9sJxI&feature=relmfu and "Ivy") which provide very realistic vegetation, for at least the last several versions of Blender. Since these yield Blender objects, they can be animated. Since the plug ins are included with the free Blender download, the cost benefit analysis is very favorable.
 
Impressive images however I agree with Dave, perfect is not much use for the creators amongst us as there would be no challenge, no incentive to improve one creative techniques, probably fine for people who just want to drive trains.
If I wanted that level of realism, I just could look out of the window. ;)

Probably would need a fairly hefty computer to actually render that level of detail in real time as required in a sim though.
 
I agree with Dave also. We don't need super realizm, although many people seem to want it; we need functional animation in a program that is fun to use. The reason I showed these images was not to disappoint people, but to show the capabilities of our hardware. Many of these images were generated on systems similar to our gaming rigs. Many of them may however have high-end CAD video cards which have much of the drawing primatives built in. This saves on the calculations for lighting and geometry.

The programs used to create these images start in the 2k range and up. Many of them also use separate rendering engines which are plug-ins into programs such as Maya, Max, World-Builder, etc. The rendering engines themselves are also very expensive. I saw one listed on the internet at $1900 for a 10 month license. That, by the way, was per machine cost so if you had a render farm with 20 machines that would be awefully expensive.

As you all noticed, these are not animation frames. World Builder does create animations, and I have used the program which is extremely slow. Many of the high-end creators, use render farms to generate animations so each machine picks up a bit of the task list and generates the frame images. Later on the images are stitched together to make the actual movie. This is quite unlike what we do in Trainz which is done in real time. To have real time animation, at the resolutions shown in the images, we would need super-computers on every desktop. This is not only cost prohibitive but is also extremely unrealistic today because there are no games with this kind of imaging in real time. Some people will say otherwise, but show me a dynamic and environment with this. Those programs that have the so-called realistic animated environments, have canned scenes where nothing changes and the lighting and shadows are baked into place.

John
 
Great pix, John, and very informative.
But frustrating for us simple Trainzers, wishing only to have our trainz cows wag their trainz tailz!
 
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