Alco Century Series ARN Trouble

hoborailcat

Backdating is fun.
I've downloaded all of n8phu's updated ALCOs recently and I had to do a bit of backdating, not too much though and they seem to be working just fine, except the ones with ARN don't seem to be showing their numbers. It will assign random numbers to each engine as it should, but they don't appear on the engine. Trainz Objectz reports no errors and it seems like everything is working correctly. If it helps, here's the config file they're using:

kuid <kuid:473973:1340>
username "Alco C425 New Haven"
bogey <kuid:473973:1339>
bogey-1 <kuid:473973:1337>
engine 1
fonts 2
mass 127006
smoke_shade 0.75
smoke_random 0.75
smoke_slowlife 8
smoke_fastlife 3
smoke_height 2
smoke_fastspeed 6
enginespec <kuid:473973:1336>
enginesound <kuid:219472:100416>
hornsound <kuid:219472:100085>
interior <kuid:-1:101475>
description "The ALCO Century 425 was a four-axle, 2500 horsepower (1.875 MW) diesel locomotive of the road switcher type. 91 were built between October 1964 and December 1966.The Alco C-425 Locomotive was part of the Century series marketed by the American Locomotive Company. This one was built and delivered to the New Haven railroad. The New Haven rostered 10 of these Alcos, #2550 - #2559."
license "This model is freeware. It is to stay freeware. No money may be made from this model. Orignal models made by Jan Gettkant, converted to Trainz with his permission. Conversion, updates, and art work by N8PHU. Questions or comments, I can be reached on the Auran boards. Visit my site at: www.theerectinghall.info . Reskinnable models will be available in the future, please do not reskin this one."
category-era "1950s;1960s;1970s;1980s;1990s;2000s;2010s"
category-region "CA;US"
trainz-build 2.4
category-class "AL"
script "arn_sfx_loco"
class "ARN_SFX_Loco"
light_color 255,255,220
fonts-path "mesh"
thumbnails {
0 {
width 240
height 180
image "art_icon.tga"
}
}
extensions {
arn_data-473973 {
number_low "2550"
number_high "2560"
}
}
mesh-table {
default {
mesh "c425_body/NHc425.im"
auto-create 1
effects {
0 {
kind "corona"
att "a.corona1"
directional 1
texture-kuid <kuid:138423:502>
}
1 {
kind "corona"
att "a.corona2"
directional 1
texture-kuid <kuid:138423:502>
}
2 {
kind "corona"
att "a.corona3"
directional 1
texture-kuid <kuid:138423:502>
}
3 {
kind "corona"
att "a.corona4"
directional 1
texture-kuid <kuid:138423:502>
}
}
}
shadow {
mesh "c425_shadow/shadow.im"
auto-create 0
}
}
kuid-table {
arn_lib <kuid2:104722:2501038:4>
arn_icon <kuid2:104722:1959365:2>
sfx_lib <kuid2:104722:2502000:1>
0 <kuid:-1:101475>
1 <kuid:473973:1336>
2 "kuid:219472:100416"
3 <kuid:219472:100085>
4 <kuid:473973:1339>
5 <kuid:138423:502>
6 <kuid:473973:1337>
}
kind "traincar"
 
add the following line to the config.txt:
asset-filename "mesh"

TRS2004 uses asset-filename to find the textures for the numbers. TRS2009 and later use fonts-path for the same.

Peter
 
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