AI competence

Phillyboy

New member
The only Trainz I bought was 2004. Everthing was great except for one major flaw that made the game rather unplayable: a lousy AI that couldn't follow path instructions:'( . I haven't bought any Trainz since. So, is the AI any better in 12? Sometimes I like to sit back and let the game run itself, like a computerized model train layout. The AI needs to be "smart" to do this.
 
G'day there,
While the AI for most (all?) versions comes in for a lot of criticism perserverance will yield quite good results. A lot of the time the problems can be traced back to issues with signalling, associated track marking, direction markers etc. Perhaps if you supplied a few details then we could help you overcome the trouble that is causing you grief?

Cheers
Russell.
 
I would buy TS2010 rather than TS12, like most new "shove it out in its bathrobe and curlers, we can patch it later" software, TS12 ain't done yet. :sleep:

As for AI comparisons, I got TRS2004 as a gift, then TS2010 as another gift a month later, so I never had a chance to delve into the mysteries and agonies of TRS2004 AI traffic scripting. With TS2010 the method for adding navigate via trackmark instructions is tedious but simple to learn, debugging sessions isn't that difficult. Coming from MSTS and later Railsim/Railworks my opinion is that TS2010 has the most intelligent and versatile AI traffic of the Big Three. Psychotic at times, but intelligent.
 
The AI are very good and very smart in all versions of Trainz, but, only so long as the person setting the commands knows what they are doing.
It takes quite a bit of both practice and patience to learn how to get them to do all the tricks you want, but in the end the rewards are quite satisfying.:wave:
 
The AI can be very annoying at times. If it can go down a track you don.t want it to or take a route that you didn,t intend it to it most certainly will. It will also spad (signal passed at danger) now and then and occasionly crash (usually into another train) The red track markers are important for keeping the AI to the route you wish to follow especially at a location with any number of tracks thate bi-directional. And the yellow direction markers are just as useful for keeping both it and any other AI train travelling over a line in the right directoion. There is nothing worse than an up train travelling on the down line or vice versa. Even more so when it meets a train head on!
 
Basically, the AI will and do take the quickest and easiest route available to them, so if you do not have direction and track markers in place they will do what they think is best. If there is a short cut through an industry then they will take it unless you tell them not to, on a curve they will try to take the inner track unless you tell them not to. :)
 
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