Add Vehicles to road.

ocbeachworker

New member
Help. I have tried many ways to add vehicles to roads but just cant make it happen. Read so many articles but still no luck. I am running tanz 22. I know you have to do this in contact creator 2.0 There is no list of car to edit nor I just dont know where to add the list. The region is set correctly. The era is set correctly. Can anybody lend a hand in guiding me step by step in helping with screen pictures. Thanks.
 
I don’t have TRS22, but this is how it works in TANE and TRS19….

1) In Content Manager, check that the Region asset you want to use;
  • has no errors or warnings.
  • has all the dependencies it requires.
  • none of its dependencies are faulty.
2) Open your Route in Surveyor, then open its Edit Route menu. Select the Region asset that you want and close that panel.

3) Open the Route's Environment menu and look for the "Enable/Disable Traffic" toggle. Set it to "Enable" and save the Route.

4) If traffic does not appear on the roads, try one or all of the following actions to activate the traffic;
  • Zoom out until the map is far below your view and then zoom back in.
  • Save and re-open the Route.
  • Open the Scenery tab, click on the Spline objects tab. With the "move spline" tool, click on a road spline control point to move the road slightly.
 
Last edited:
I don’t have TRS22, but this is how it works in TANE and TRS19….

1) In Content Manager, check that the Region asset you want to use;
  • has no errors or warnings.
  • has all the dependencies it requires.
  • none of its dependencies are faulty.
2) Open your Route in Surveyor, then open its Edit Route menu. Select the Region asset that you want and close that panel.

3) Open the Route's Environment menu and look for the "Enable/Disable Traffic" toggle. Set it to "Enable" and save the Route.

4) If traffic does not appear on the roads, try one or all of the following actions to activate the traffic;
  • Zoom out until the map is far below your view and then zoom back in.
  • Save and re-open the Route.
  • Open the Scenery tab, click on the Spline objects tab. With the "move spline" tool, click on a road spline control point to move the road slightly.
I have done all that. i do see the traffic on the road but my goal it to add different vehicles that I have downloaded from download station that say traffic. I have gone both to the vechicle config file to make sure that they are in the same region. I have also check the era and to see if same era.

Even tried to add in config file and I think that is where I am having the problem. Where within the config file do i add.
for example i do type in car0 then the kuid information. but I still can no get them to add to the road.

Even tried in both config file but still not working.

There is got to some simple I am missing.

Help
 
Clone <kuid:-1:78032> Default Region.
Give it a new user region name
Add the following to the config file.

kind "region"
ontheright 1
car0 <kuid:329364:1514>
car1 <kuid:60238:29>
car2 <kuid:60238:33>
...
carrate 5

Adding Region Traffic in Trainz​

To add road traffic in Trainz, you must either assign a traffic‑enabled region to your route or directly add a car list in the route’s config.txt — both require editing the region’s config.txt and ensuring the route’s carrate setting is correct TrainzOnline+1.

1. Use a Region Asset​

A region in Trainz defines not only the map area but also the list of cars that can appear on its roads TrainzOnline.

  • Check your region’s config.txt: It should have an unbroken list of car entries starting at car0, car1, car2, etc., each with a valid KUID TrainzOnline.
  • Add cars: If your region already exists, open it in Content Manager, edit its config.txt, and append new car entries in sequence (e.g., car16 <kuid:...>). There must be no gaps in numbering TrainzOnline.
  • Assign the region to your route: In Surveyor, select the route, go to the Edit Route or Object Splines page, and set the Region tag to your new or existing region’s KUID TrainzOnline+1.
  • Set carrate: In the route’s config.txt, add or adjust the carrate tag (value 3–50) to control spawn delay — smaller numbers mean more frequent cars TrainzOnline+1.

2. Add Traffic Directly to a Route​

If you don’t want to use a region, you can add a car list directly in the route’s config.txt:

  • Create an unbroken list starting at car0 with the KUIDs of your chosen cars TrainzOnline.
  • This list will override any region’s car list for that route.

3. Ensure Roads Have Traffic Enabled​

Traffic only appears if:

  • The road splines have traffic enabled in their asset properties (check in Content Manager or via “yarnish”/“yarn” roads) Steam Community.
  • The route’s traffic toggle is on in Surveyor Steam Community+1.
  • The simulation is not paused in Surveyor — press P to resume animation if needed Trainz Discussion Forums.

4. Troubleshooting​

  • No cars appear: Check that the region is assigned, the car list is complete and unbroken, and carrate is set TrainzOnline+1.
  • Cars static: Ensure the road asset supports traffic and is not set to “static” Steam Community.
  • Traffic only in Driver mode: In Surveyor, animation is paused by default; press P to resume Trainz Discussion Forums.
 
I have done all that.

There is got to some simple I am missing.

Help


My guess is that the cars you are adding to your Region config are simple Kind scenery objects. They need to be configured as Track Objects to be used as traffic (technically, they are Kind scenery-trackside assets).

Luckily, this is easily done by adding a trackside tag the car's config. The value of the trackside tag is usually 0 or some very small number like 0.01. This ensures that Trainz sees the car as a "Track Object" in Content Manager. When listed in a Region asset using the car0, car1, car2... notation, such cars are included in the traffic animation. The trackside tag value is how far (in metres) the car sits away from the centre of the lanes as it moves along. I think a + or - trackside value puts it to the right or left of the lane's centre. That's why a 0 value is often assigned to that tag.

Since a car with a trackside tag cannot be also used as a static scenery asset, it's best to give them a different kuid number from the Kind scenery version of the same vehicle.

Here is a sample config of a traffic-enabled vehicle;
Code:
kuid                                    <kuid:68213:29223>
username                                "Car Jaguar E-type 01"
kind                                    "scenery"
trainz-build                            3.5

mesh-table
{
  default
  {
    mesh                                "jaguar_e-type_01.im"
    auto-create                         1
    position                            0,0,0
  }
 
  night
  {
    mesh                                "nightview.im"
    night-mesh-base                     "default"
    position                            0,0,0
  }
}

obsolete-table
{
}
light                                   1
category-keyword                        "traffic;vehicles"
trackside                               0
nightmode                               "car"
height-range                            -10,50

privileges
{
  permit-listing                        0
}
category-class                          "VL"
category-era                            "1960s"
category-region                         "UK"
description                             "A plum red 1966 E-type Jaguar. Traffic version.
Based on an old TRS2004 scenery vehicle, but re-configured for TS2010-style road traffic. Includes nightmode and engine sound. No LOD, 2299 triangles, 4 materials. Created in gmax. Requested by Epoch3bis4."
author                                  " "
license                                 "Freeware, for distribution only by N3V. No publicly distributed reskins, changes to meshes or to the config.txt file."
organisation                         
contact-website                      
contact-email                           " "

soundscript
{
  loop
  {
    repeat-delay                        0,0
    distance                            1,50
 
    sound
    {
      0                                 "jaguar_e-type_8bitmono22khzpcm.wav"
    }
    volume                              1
  }
}

thumbnails
{
  0
  {
    image                               "$screenshot$.jpg"
    width                               240
    height                              180
  }
}

kuid-table
{
}
 
Clone <kuid:-1:78032> Default Region.
Give it a new user region name
Add the following to the config file.

kind "region"
ontheright 1
car0 <kuid:329364:1514>
car1 <kuid:60238:29>
car2 <kuid:60238:33>
...
carrate 5

Adding Region Traffic in Trainz​

To add road traffic in Trainz, you must either assign a traffic‑enabled region to your route or directly add a car list in the route’s config.txt — both require editing the region’s config.txt and ensuring the route’s carrate setting is correct TrainzOnline+1.

1. Use a Region Asset​

A region in Trainz defines not only the map area but also the list of cars that can appear on its roads TrainzOnline.

  • Check your region’s config.txt: It should have an unbroken list of car entries starting at car0, car1, car2, etc., each with a valid KUID TrainzOnline.
  • Add cars: If your region already exists, open it in Content Manager, edit its config.txt, and append new car entries in sequence (e.g., car16 <kuid:...>). There must be no gaps in numbering TrainzOnline.
  • Assign the region to your route: In Surveyor, select the route, go to the Edit Route or Object Splines page, and set the Region tag to your new or existing region’s KUID TrainzOnline+1.
  • Set carrate: In the route’s config.txt, add or adjust the carrate tag (value 3–50) to control spawn delay — smaller numbers mean more frequent cars TrainzOnline+1.

2. Add Traffic Directly to a Route​

If you don’t want to use a region, you can add a car list directly in the route’s config.txt:

  • Create an unbroken list starting at car0 with the KUIDs of your chosen cars TrainzOnline.
  • This list will override any region’s car list for that route.

3. Ensure Roads Have Traffic Enabled​

Traffic only appears if:

  • The road splines have traffic enabled in their asset properties (check in Content Manager or via “yarnish”/“yarn” roads) Steam Community.
  • The route’s traffic toggle is on in Surveyor Steam Community+1.
  • The simulation is not paused in Surveyor — press P to resume animation if needed Trainz Discussion Forums.

4. Troubleshooting​

  • No cars appear: Check that the region is assigned, the car list is complete and unbroken, and carrate is set TrainzOnline+1.
  • Cars static: Ensure the road asset supports traffic and is not set to “static” Steam Community.
  • Traffic only in Driver mode: In Surveyor, animation is paused by default; press P to resume Trainz Discussion Forums.
Thats where I cant even get to step one.
I look but there is no list of car.
Yes I am in in config.txt file.
 
Does anyone have or knows a route that has the list of cars in the config file. I can go from on download station that i can go from. I am just trying to get something to work. Even tried to copy from what is see on the screen and still can not get nothing to work.
 
Does anyone have or knows a route that has the list of cars in the config file. I can go from on download station that i can go from. I am just trying to get something to work. Even tried to copy from what is see on the screen and still can not get nothing to work.
Your cars are dependent upon which region you use. The default region doesn't have cars, or at least it didn't in the past. Try changing your region to something else. You can do this by choosing Edit Route... while editing the route in Surveyor.

When you are done doing that, move a tree or some other scenery object to allow you to save the route again.
 
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