About coupler breakage...

In the game I think that ends the session for that car or locomotive.

In real life they carry spare drawbars and the crew of the train is in for some hard work. Getting it to the car with the broken one and then replacing it.
 
While it is neat to simulate the breakage, it feels like a half baked idea, without having an in game way to fix it. Either a repair command that will (after some settable amount of time) repair the car to simulate an 'in the field' fix, or maybe you get an engine behind the break and push the car onto some special industry repair track in your yard where it will become repaired after a fashion.
 
One for the suggestions area I think. Having said that, if you break a screwlink coupler here, you have to ascertain the damage and either request assistance or replace it with a replacement screwlink...

regards

Harry
 
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