A very Faulty RWS Duck

eisonhow

New member
So I downloaded a RWS Duck for filming and it went faulty, I tried to get in the config and it kicked me out so I opened in in explore and I got into the config. But idk what to delete and also there were a lot of warnings.
 
You might try right-clicking the asset and selecting "View Errors and Warnings", then copy and paste what you see here. But yeah, TTTE stuff is pretty iffy most of the time.
 
So I have The Railway works RWS Duck and it's fauilty what do I need to delete? Config:
Code:
ACS$       Û          username TRW - RWS Duck (PBR)   
trainz-build 33“@   category-class AA    kind traincar
    engine     
category-era 1800s    category-region 00    enginespec
:¬  PÇ     mass ˆ         interior
ÁQŸ‡    enginesound
·Ÿ ʇ   
hornsound
·Ÿ  ȇ     script script.gs    class script    smoke_shade š™™> 
smoke_random       smoke_slowlife       smoke_fastlife     
smoke_height        smoke_fastspeed    *   $mesh-table-lod-transition-distances è  1   script-include-table     superscript
Ý ü    extensions   
debug-122285 1 '   textures-122285      livery default ó   submeshes-122285
   0 Faces    nameboard1 Angry    nameboard2 Asleep    nameboard3 Cross    nameboard4 Happy    nameboard5 Pog    nameboard6 Sad    nameboard7 Shocked    nameboard8 Smile    nameboard9 Surprised Ï  active-coupling-standard-60850     version-major 2    version-minor 0
    brakes vac µ   front     coupler none    gangway none   
airbraketype none   
airbrakeside none        vacbrake none    multiple-working none   
heating-type none   rch none ´   back     coupler none    gangway none   
airbraketype none   
airbrakeside none        vacbrake none    multiple-working none   
heating-type none   rch none À  mesh-table  v  default     mesh boiler.lm    auto-create    =  effects  V   coupler_front     kind attachment    att a.couplera   
default-mesh
ÁQòˆ U 
coupler_back     kind attachment    att a.couplerb   
default-mesh
ÁQòˆ M    driver     kind attachment    att a.driver   
default-mesh
X\ Γ O   fireman     kind attachment    att a.fireman   
default-mesh
Xa 8‰ 3   lamp_tc     kind attachment    att a.lamptc 3   lamp_bc     kind attachment    att a.lampbc 3   lamp_bl     kind attachment    att a.lampbl 3   lamp_br     kind attachment    att a.lampbr B   eye_l     mesh eye.lm    auto-create       att a.eye_l B   eye_r     mesh eye.lm    auto-create       att a.eye_r H   nameboard1  !   mesh asset-attachment/angry.lm    auto-create     I   nameboard2  "   mesh asset-attachment/asleep.lm    auto-create     H   nameboard3  !   mesh asset-attachment/cross.lm    auto-create    H   nameboard4  !   mesh asset-attachment/happy.lm    auto-create     F   nameboard5     mesh asset-attachment/pog.lm    auto-create     F   nameboard6     mesh asset-attachment/sad.lm    auto-create     H   nameboard7  !   mesh asset-attachment/shock.lm    auto-create     H   nameboard8  !   mesh asset-attachment/smile.lm    auto-create     L   nameboard9  %   mesh asset-attachment/surprised.lm    auto-create     P   thumbnails  ?   0     image thumbnail.png   width ð 
    height ´   §    smoke0     attachment a.smoke0
   mode speed    enabled       file sidle.tfx H   color                                                                 }   smoke1     attachment a.smoke0
   mode anim2    start        ?    period    ?   ?   loop   @? 
loopdelay      scale      shift        rate        @       velocity    A   A       lifetime   À@  À@   minsize ÍÌÌ>ÍÌÌ>   maxsize    A   A   mass    A   A   mass-scale ÍÌÌ=ÍÌÌ=   accel   $A(   color   C  C  C  C  C  C  C  C+       endcolor   C              C  C  C           conesize ÍÌÌ=ÍÌÌ=  €?   inherit-velocity       enable-steam-physics       drag    @   @    spring   ¨@  ¨@ 
dampening ÍÌÌ=ÍÌÌ=   physics-delay   €?       maxrate       texture
‰û N  ©    smoke2     attachment a.whistle   mode time    color   C  C  C  C   rate           velocity    ?       lifetime    ?   minsize ÍÌÌ>   maxsize ÍÌL?–    bogeys  +   0         reversed        bogey
çÿÿÿn  +   1         reversed        bogey
çÿÿÿn  +   2         reversed        bogey
ö
 ž‰    kuid
}Ë €‡ æ  kuid-table      acslib
²í  \    codelib
Ý ü     headcodes_html
:¬ R      mesh_library_acs
:¬ â     numberit_library
~%»‚    steam_texture
:¬ Ôß     vac_c
 Ù†    vac_h
 Ù†    vac_i
 Ù†    lamp
êû !‡    rlamp
êû !‡   0
çÿÿÿ*     1
çÿÿÿ*     3
ö
 ž‰   4
:¬  PÇ     5
ÁQŸ‡   6
·Ÿ ʇ   7
·Ÿ  ȇ   8
‰û N     9
çÿÿÿn
   10
ÁQòˆ
   11
ö
 ž‰
   12
Xa 8‰
   13
X\ Γ
 
Last edited by a moderator:
; <kuid:838525:100224> : Validating <kuid:838525:100224>
; <NULL> : MeshResource::LoadResource> <NULL> | fld:$(editing)/edit j81etv4y91|
; <NULL> : Loading mesh duck.trainzmesh
! <kuid:838525:100224> : Vertex buffer contains NaN elements (normal)
! <kuid:838525:100224> : Vertex buffer contains NaN elements (normal)
! <kuid:838525:100224> : Vertex buffer contains NaN elements (normal)
! <kuid:838525:100224> : Vertex buffer contains NaN elements (normal)
! <kuid:838525:100224> : Index buffer contains degenerate triangles
! <kuid:838525:100224> : Vertex buffer contains NaN elements (normal)
! <kuid:838525:100224> : Vertex buffer contains NaN elements (normal)
! <kuid:838525:100224> : Vertex buffer contains NaN elements (normal)
! <kuid:838525:100224> : Vertex buffer contains NaN elements (normal)
! <kuid:838525:100224> : Vertex buffer contains NaN elements (normal)
! <kuid:838525:100224> : Vertex buffer contains NaN elements (normal)
! <kuid:838525:100224> : Vertex buffer contains NaN elements (normal)
! <kuid:838525:100224> : Vertex buffer contains NaN elements (normal)
! <kuid:838525:100224> : Vertex buffer contains NaN elements (normal)
! <kuid:838525:100224> : VE39: The texture 'backhead_albedo.png' is a uniform color.
! <kuid:838525:100224> : VE39: The texture 'cableather_albedo.png' is a uniform color.
! <kuid:838525:100224> : VE177: The kuid '<kuid2:499639:100298:1>' is not in the database, and could not be found in any known location. Ensure that this is a valid asset.
! <kuid:838525:100224> : VE177: The kuid '<kuid:499639:100296>' is not in the database, and could not be found in any known location. Ensure that this is a valid asset.
! <kuid:838525:100224> : VE177: The kuid '<kuid:549208:100664>' is not in the database, and could not be found in any known location. Ensure that this is a valid asset.
! <kuid:838525:100224> : VE107: The high-detail meshes total more than 100000 polygons. This may have a negative impact on performance: 0: 465468, 1: 0
; <kuid:838525:100224> : Script Compile
; <kuid2:122285:508:24> : Compiling script 'bstub.gs' for asset <kuid2:122285:508:24> "AJS Superscript Code Library"
; <kuid:838525:100224> : CacheScripts> finished compiling 'bstub.gs' to 'C:/Users/Fbski/AppData/Local/N3V Games/trs19/build 3kenj0jb1/cache/libraries/kuid2 122285 508 24/15eccd84cba11bf5.gsl'
; <kuid2:122285:508:24> : Compiling script 'lstub.gs' for asset <kuid2:122285:508:24> "AJS Superscript Code Library"
; <kuid:838525:100224> : CacheScripts> finished compiling 'lstub.gs' to 'C:/Users/Fbski/AppData/Local/N3V Games/trs19/build 3kenj0jb1/cache/libraries/kuid2 122285 508 24/57951fedde2b09c7.gsl'
; <kuid2:122285:508:24> : Compiling script 'mbss.gs' for asset <kuid2:122285:508:24> "AJS Superscript Code Library"
; <kuid:838525:100224> : CacheScripts> finished compiling 'mbss.gs' to 'C:/Users/Fbski/AppData/Local/N3V Games/trs19/build 3kenj0jb1/cache/libraries/kuid2 122285 508 24/351acf6d24aa7f6b.gsl'
; <kuid2:122285:508:24> : Compiling script 'superscript.gse' for asset <kuid2:122285:508:24> "AJS Superscript Code Library"
! <kuid2:122285:508:24> : VE267: superscript.gs(630) : function GetGameObject is obsolete in object Router.
! <kuid2:122285:508:24> : VE267: superscript.gs(640) : function GetGameObject is obsolete in object Router.
! <kuid2:122285:508:24> : VE267: superscript.gs(1053) : function GetGameObject is obsolete in object Router.
! <kuid2:122285:508:24> : VE267: superscript.gs(1071) : function GetGameObject is obsolete in object Router.
! <kuid2:122285:508:24> : VE267: superscript.gs(1101) : function GetGameObject is obsolete in object Router.
! <kuid2:122285:508:24> : VE267: superscript.gs(1535) : function GetVehicleList is obsolete in object World.
! <kuid2:122285:508:24> : VE267: superscript.gs(1690) : function GetGameObject is obsolete in object Router.
! <kuid2:122285:508:24> : VE267: superscript.gs(3034) : function GetTrackMarkList is obsolete in object World.
; <kuid:838525:100224> : CacheScripts> finished compiling 'superscript.gse' to 'C:/Users/Fbski/AppData/Local/N3V Games/trs19/build 3kenj0jb1/cache/libraries/kuid2 122285 508 24/b9ed625b18b16835.gsl'
; <kuid2:122285:508:24> : Compiling script 'superstub.gse' for asset <kuid2:122285:508:24> "AJS Superscript Code Library"
; <kuid:838525:100224> : CacheScripts> finished compiling 'superstub.gse' to 'C:/Users/Fbski/AppData/Local/N3V Games/trs19/build 3kenj0jb1/cache/libraries/kuid2 122285 508 24/86e803b795f1df1e.gsl'
; <kuid2:122285:508:24> : Compiling script 'vstub.gs' for asset <kuid2:122285:508:24> "AJS Superscript Code Library"
; <kuid:838525:100224> : CacheScripts> finished compiling 'vstub.gs' to 'C:/Users/Fbski/AppData/Local/N3V Games/trs19/build 3kenj0jb1/cache/libraries/kuid2 122285 508 24/30aa863533502424.gsl'
- <kuid:838525:100224> : VE172: Script class does not match asset kind (vehicle).
 
You could just try downloading a GWR pannier then use attachment maker to add a plane with a face on it. Technically doable, easy for a beginner probably not.

Cheerio John
 
Looks like three missing asset to start with:
! <kuid:838525:100224> : VE177: The kuid '<kuid2:499639:100298:1>' is not in the database, and could not be found in any known location. Ensure that this is a valid asset.
! <kuid:838525:100224> : VE177: The kuid '<kuid:499639:100296>' is not in the database, and could not be found in any known location. Ensure that this is a valid asset.
! <kuid:838525:100224> : VE177: The kuid '<kuid:549208:100664>' is not in the database, and could not be found in any known location. Ensure that this is a valid asset.
Then you will have to open the "uniform color" images and poke an odd pixel into them. Dumbest error ever at this point.
 
So it said;
- <kuid:838525:100224> : VE172: Script class does not match asset kind (vehicle).
How do I change the vehicles settings because right now it's a point
 
Dumbest error ever at this point.
Not a dumb error at all. Many modern game engines including the E2 engine can have performance issues with solid patches of color. While your proposed solution gets rid of the error it doesn't remove the performance hit.
 
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