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ACS$ Û username TRW - RWS Duck (PBR)
trainz-build 33“@ category-class AA kind traincar
engine
category-era 1800s category-region 00 enginespec
:¬ PÇ mass ˆ interior
ÁQŸ‡ enginesound
·Ÿ ʇ
hornsound
·Ÿ ȇ script script.gs class script smoke_shade š™™>
smoke_random smoke_slowlife smoke_fastlife
smoke_height smoke_fastspeed * $mesh-table-lod-transition-distances è 1 script-include-table superscript
Ý ü extensions
debug-122285 1 ' textures-122285 livery default ó submeshes-122285
0 Faces nameboard1 Angry nameboard2 Asleep nameboard3 Cross nameboard4 Happy nameboard5 Pog nameboard6 Sad nameboard7 Shocked nameboard8 Smile nameboard9 Surprised Ï active-coupling-standard-60850 version-major 2 version-minor 0
brakes vac µ front coupler none gangway none
airbraketype none
airbrakeside none vacbrake none multiple-working none
heating-type none rch none ´ back coupler none gangway none
airbraketype none
airbrakeside none vacbrake none multiple-working none
heating-type none rch none À mesh-table v default mesh boiler.lm auto-create = effects V coupler_front kind attachment att a.couplera
default-mesh
ÁQòˆ U
coupler_back kind attachment att a.couplerb
default-mesh
ÁQòˆ M driver kind attachment att a.driver
default-mesh
X\ Γ O fireman kind attachment att a.fireman
default-mesh
Xa 8‰ 3 lamp_tc kind attachment att a.lamptc 3 lamp_bc kind attachment att a.lampbc 3 lamp_bl kind attachment att a.lampbl 3 lamp_br kind attachment att a.lampbr B eye_l mesh eye.lm auto-create att a.eye_l B eye_r mesh eye.lm auto-create att a.eye_r H nameboard1 ! mesh asset-attachment/angry.lm auto-create I nameboard2 " mesh asset-attachment/asleep.lm auto-create H nameboard3 ! mesh asset-attachment/cross.lm auto-create H nameboard4 ! mesh asset-attachment/happy.lm auto-create F nameboard5 mesh asset-attachment/pog.lm auto-create F nameboard6 mesh asset-attachment/sad.lm auto-create H nameboard7 ! mesh asset-attachment/shock.lm auto-create H nameboard8 ! mesh asset-attachment/smile.lm auto-create L nameboard9 % mesh asset-attachment/surprised.lm auto-create P thumbnails ? 0 image thumbnail.png width ð
height ´ § smoke0 attachment a.smoke0
mode speed enabled file sidle.tfx H color } smoke1 attachment a.smoke0
mode anim2 start ? period ? ? loop @?
loopdelay scale shift rate @ velocity A A lifetime À@ À@ minsize ÍÌÌ>ÍÌÌ> maxsize A A mass A A mass-scale ÍÌÌ=ÍÌÌ= accel $A( color C C C C C C C C+ endcolor C C C C conesize ÍÌÌ=ÍÌÌ= €? inherit-velocity enable-steam-physics drag @ @ spring ¨@ ¨@
dampening ÍÌÌ=ÍÌÌ= physics-delay €? maxrate texture
‰û N © smoke2 attachment a.whistle mode time color C C C C rate velocity ? lifetime ? minsize ÍÌÌ> maxsize ÍÌL?– bogeys + 0 reversed bogey
çÿÿÿn + 1 reversed bogey
çÿÿÿn + 2 reversed bogey
ö
ž‰ kuid
}Ë €‡ æ kuid-table acslib
²í \ codelib
Ý ü headcodes_html
:¬ R mesh_library_acs
:¬ â numberit_library
~%»‚ steam_texture
:¬ Ôß vac_c
Ù† vac_h
Ù† vac_i
Ù† lamp
êû !‡ rlamp
êû !‡ 0
çÿÿÿ* 1
çÿÿÿ* 3
ö
ž‰ 4
:¬ PÇ 5
ÁQŸ‡ 6
·Ÿ ʇ 7
·Ÿ ȇ 8
‰û N 9
çÿÿÿn
10
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11
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12
Xa 8‰
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Not a dumb error at all. Many modern game engines including the E2 engine can have performance issues with solid patches of color. While your proposed solution gets rid of the error it doesn't remove the performance hit.Dumbest error ever at this point.
Exactly, and if you try to resize often it doesn't tile right, so why not just go with a warning?While your proposed solution gets rid of the error it doesn't remove the
I don't know how to fix that, but I would take StovePipe's advice and download a good one. If that site is good then they are worth a mint compared to all the shoddy TTTE sites.How do I change the vehicles setting