KotangaGirl
Pre-Grouping Railways Nut
Does anyone know of a Traction Engine model for Trainz that can be loaded as a wagon load? I had a look on the DLS and there doesn't seem to be anything there.
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Gee, a steam powered workshop. That brings back old memories, I used to work in one in a ship building yard in Scotland. It had 7 or 8 lathes lined up along one wall all powered by flat belts from a shaft along the top of the wall. My first job on a lathe was machining prop shafts and it would take about a day and a half to finish one shaft. All with high speed steel tools which you had to learn to sharpen yourself, no tipped tools in these days.
Cheers,
Bill69
There are three static traction engines on the DLS which could be converted to products by altering the config file. Two are by Shoves but are build 1.3 so you need to tick all the boxes and the other is by jayholland (build 2.9). The only problem I see is that even loaded on a well wagon like a GWR Crocodile the funnel is too high. In real life it would be folded down. You can see this for yourself by moving the engine so that it is "on" the wagon and raising it's height (0.85m for the Crocodile).
kuid <kuid2:403746:10024:1>
username "Traction engine Product"
kind "product"
trainz-build 3.5
allows-mixing 0
category-era "1960s"
category-region "UK;GB"
instance-type "instance"
mass 10300
product-category <kuid:-3:10042>
category-class "IC"
description "Traction engine product, references mesh by Jay Holland"
mesh-table
{
default
{
mesh "te.im"
mesh-asset <kuid:381430:2395>
auto-create 1
position 0,1,0
}
}
thumbnails
{
3
{
image "thumbnail.jpg"
width 240
height 180
}
}
just one point to remember before anybody gets carried away; a product has to be a single mesh (unless somebody has at last managed to solve this problem).
All it needs is a config file referencing your favourite traction engine mesh, no need to clone anything or mess around with attachment points. Here's one I knocked together for Jay Hollands Traction engine. I can upload this to the DLS if you like...
You could use this method to convert any static model into a product just by changing the mesh table entries.
(image clipped)
Code:kuid <kuid2:403746:10024:1> username "Traction engine Product" kind "product" trainz-build 3.5 allows-mixing 0 category-era "1960s" category-region "UK;GB" instance-type "instance" mass 10300 product-category <kuid:-3:10042> category-class "IC" description "Traction engine product, references mesh by Jay Holland" mesh-table { default { mesh "te.im" mesh-asset <kuid:381430:2395> auto-create 1 position 0,1,0 } } thumbnails { 3 { image "thumbnail.jpg" width 240 height 180 } }
just one point to remember before anybody gets carried away; a product has to be a single mesh (unless somebody has at last managed to solve this problem).
I'll upload my effort now. The lowmac is one of the bits of additional content from the S&C website.