A Belated "Thank You" to PEV

Euphod

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I remember posting over a year ago that I was dismayed 2010 required third party utilities to fix content. At that time I was, admittedly, clinging to the past, what I was familiar with and gave me comfort.

I have used each of your utilities now, and am impressed with all. Thank you for providing them, and my apologies for being short sighted.

Again, thanks, and well done!

Ed
 
I second that, I have 'fixed' a few of the assets in the DLS Clean-up and would not have been able to do it without PEV's tools.

Nathan
 
Pev, TRAINZ will no doubt be a better railroad
as a result of your work. Your utilities combined
with the Great DLS Cleanup will make for a much
smoother ride for newcomers.

As for the DLS cleanup. Such an undertaking would
not even be possible without PEVSOFT.

The community in general owes you a debt of gratitude.

My heat felt thanks... AL
 
More than belated. This is long overdue! He needs the crack of a champagne bottle and a party to go along with it!

Great stuff and a great asset to the community! :)

John
 
Thanks too

I made a thank you before; I'll certainly do it now too.

The suite of PEV tools really is the "Swiss Army Knife" for Trainz.
 
I have been using PEVs AttachmentMaker for some time now to attach scripted tail lights, swap bogeys in order to change gauge, swap couplings and to add visible loads. This piece of software, used in conjunction with his other offerings, has really enhanced my enjoyment of trainz.

There were instances, however, where the adaptations weren't really satisfactory. This was mainly because the rolling stock body was too high off of the track for my favourite 3ft 6in gauge, often resulting in the couplings and or bogeys 'floating' below the body of the item - also one or two items of rolling stock were significantly out of loading gauge, the body being too high overall.

SO, I experimented with AttachmentMaker some more to see if there was a way to lower the rolling stock body (mostly by no more than 200 or 250mm or so) in order to better integrate bogeys and couplings with the rolling stock body and/or to comply (more or less) with loading gauge.

As a result I have succeeded in doing this so as to meet the requirements of 3ft 6in loading gauge and to add to and expand available consist options.

Also, I have kitbashed a full range of generic colour light signals for my own purposes - next trick is to script some of them, 'though I'm not hopeful.

I am not claiming, by the way, that the resulting stuff is in any way prototypical - I work on the old freelance modelling principle that if it looks right, it is right - my own routes and layouts are imaginary, set in a warm-temperate climate somewhere in the Southern Hemisphere, nowhere in particular but looking a lot like where I live.

Finally, a word in favour of Asset-X (not the most intuitive piece of software) which as aided me in upgrading everything to TS2010 standards so that I can run exlusively in native mode.

The original asset creators need to be acknowledged - I couldn't have such fun without them.

Note: this message is repeated in Screenshots Forum with images of examples added. Title 'PEVs AttachmentMaker at work' ('though the images are too small and will be replaced).
 
Thanks PEV for the Attachment Maker, which I have used on my Duel truck, and for the Mesh Viewer. I love being able to see what my reskin looks like without having to go into the game.
 
I totally agree!

:cool: Thanks for your work, PEVSoft, you have so demonstrated the open-end of Trainz, taking us on Further.

You are a demonstration of what can be so done with scripting for Trainz!
 
I will add my thankyou as well - without tools like PM2IM, several assets on here would be very difficult (or even impossible) to correct.

Also, PEV's tools make it easier for creators (and non-creators) to repair and create small changes to assets (like attachment points) - and yes, I do use PEV's tools quite a bit (and can't wait for the full version of Asset-X (which i know he is working on with andi06) to be released).

Shane
 
My thanks be to PEV also. :D ;)It is great to have a good programmer creating helpful and useful little tools like his. I am going to end up trying out some normal mapping, and his Images2TGA program will be very useful and helpful to me for turning greyscale bump maps in to blue, purple, etc. normal maps. :D :cool: :udrool:

Regards.
 
Thank You

I am flattered by all your comments.. Thank you..

As I have said on previous occasions, I make the tools when I have a problem myself that cannot be solved with the game software on its own.

I am thankful that Auran/N3V has published its file formats and that others such as Jack Emmerichs (user JFE, the monorail genius) have done some fabulous work decoding the files. Without Jack's efforts there would be no PEVSoft tools..his work was the starting point for all my mesh based tools.

AssetX is the brainchild of Andi06.. I was fortunate to be able to assist with some of the coding and features of this remarkable program. Andi's vision for the future of content management and asset repairs will bring a whole new way of thinking about game content and how it is constructed.

The first full release version of AssetX should be available in a week or two.

Thank you all for your support of my efforts to create content tools.
 
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I just want to join in the chorus of praise and thank you very much for your wonderful tools that has saved me so much time and gray hair. Looking forward to the launch of the "real" version of AssetX.

Thanks again and excuse my bad English grammar...
 
I concur, top utilities, easy to use and working very well. What more could one ask and thank you PEV for making these. Where would we content creators be without them. :Y:

Cheers

VinnyBarb
 
;) For those who haven't tried AssetX, even in beta stage, yet: Give it a try to get used to it. It's going to be a must and it's quite stable and useful right now, even for TRS4ers and 6ers.

Big :clap::clap:for Pete and Andi, great gentle guys, which sometimes is more important than techniques.

The clapclap side of Alberte :wave:
 
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