Forest_Runner
Well-known member
Hi all,
Not sure if this was ever documented prior to the Forum crash, so my apologies if this a repeat topic. I've personally found level crossings in the simulator rather annoying when the track is different to the track spline being laid. It can be something of an eyesore in a near perfect route.
I've opened up many level crossings, including the default XING (made by Rob Shaw) objects, via CCP and altered the settings to be able to change the track type.
If you're interested, go to the "track" sub-folder(s) within the "attached-track" folder. You are given a tick box to allow the "change to adjoining track" function. Obviously, check the box. From now on when one lays track, the XING object track will change to match it.
For track already laid, it won't work immediately. One has to delete all existing splines connected to the XING and then relay it......downloaded routes also fall under this scenario.
I've also mucked around with the adjoining road function with little success.....so you're on your own there. Now, to play around with tunnels and bridges…..
Cheers,
Simon
Not sure if this was ever documented prior to the Forum crash, so my apologies if this a repeat topic. I've personally found level crossings in the simulator rather annoying when the track is different to the track spline being laid. It can be something of an eyesore in a near perfect route.
I've opened up many level crossings, including the default XING (made by Rob Shaw) objects, via CCP and altered the settings to be able to change the track type.
If you're interested, go to the "track" sub-folder(s) within the "attached-track" folder. You are given a tick box to allow the "change to adjoining track" function. Obviously, check the box. From now on when one lays track, the XING object track will change to match it.
For track already laid, it won't work immediately. One has to delete all existing splines connected to the XING and then relay it......downloaded routes also fall under this scenario.
I've also mucked around with the adjoining road function with little success.....so you're on your own there. Now, to play around with tunnels and bridges…..
Cheers,
Simon