It was a 60 mph passenger and 40 mph freight line more recently than that. I was on a couple of excursion trains One to Rotterdam Junction and then another one to Adams MA in the 80's. The Fitchburg Route tracks were better than the B&A back then.
If you don't want to test new features, you can avoid the Beta patch stream.
I personally do not like the imposter system. When ride a train I like to zoom out and look at distant objects. With the imposter system the distant objects look terrible.
"Change the KUID from <kuid:523:1124> to <kuid2:523:1124:1>" in Trainz 2022 will not work. The missing spline asset is <kuid2:523:1124:2> so you will need to change it to <kuid2:523:1124:3>.
I do not think so. How would something like that work? What part of the creek would the measurements be based on? Where along the water spline should the measurement be taken? If it is taken at the spline points compared to the bottom of the creek then you must make sure that the downstream...
In older versions of trainz when a route was deleted from within the game the linked sessions would also be deleted. If the route was deleted in cm the linked session would remain. Same thing in Trainz 22.
Or an easier way is to enter edit session mode instead of drive session. Then use the "save as" option. This will create a saved route and session under your own kuid.
There are no stations within 100m and 4 stations within 10 km.
I tested this by adding an inviable station asset that the dispatcher does see. Same result, the stub ended station has the status of "no reachable stations found".
I have used TLR with my route that has a stub passenger terminal. The Dispatch Manager will not create passenger lines from the terminal. Has anyone else seen this problem?