Recent content by SteveTr

  1. S

    Status = Modified

    Great feedback. Thanks everyone. It for sure was not included in Midwestern Rails. I will search the rest of the routes I have and just for grins:)
  2. S

    Status = Modified

    The route I thought it may have come with was Midwestern Rails. The online description does not list out the detail of assets that comes with the route.
  3. S

    Status = Modified

    Update, I found where I did purchase the asset from JointedRails. I reinstalled the DLC and it had a number of "Open for Edit" files. I can only presume that updating the open files moved the status from "Packaged, Payware" to Modified. Having said that, I guess my original question is not...
  4. S

    Status = Modified

    I believe the asset (loco) was included in a Route that I purchased however I am not certain. I went back into the config file and reverted back to the original Config and it still shows up as Modified. As you suggested, performed a Rever to Original and that did not make a difference, still...
  5. S

    Status = Modified

    I have an asset (ie., BNSF ES44C4) where the Status=Modified when browsing in Content Manager. I must have been exploring the locomotive's config file as I always copy the original as a "****_org.txt" file in case I screw something up. When an asset has not been messed with, it displays the...
  6. S

    Ongoing Investigation: SP6 Route Performance & Redraw Issues

    Has anyone seen anything as to when Steam clients would be able to preview some of this? I'm running Trainz22PE, Build ID: 131986. All routes that I run are still horrible: - Canadian Rocky Mountains (Roger's Pass, Ottertail to Castle Jct., Beavermouth to Ottertail) - Midwestern Rails - West...
  7. S

    Consist Information

    Success! Added the Train Information List rule, started an edit session, built a consist, started a Drive Session and under the Tools tab, drop down now displays User Rule Menu. Click on it and there is Train List. Click on that and nice interactive spreadsheet appears with some decent...
  8. S

    Consist Information

    Yes, in Drive mode, Ctrl + Right does give me some data (varies between JR and RRMod engines). I suppose this was just wishful thinking on my part. Thanks for the feedback.
  9. S

    Consist Information

    The asset (Display Custom Hud) is built-in and is build version 2.0. When I search the Download Station, it show 5 other versions by various authors. To take the guesswork out of the equation, will one of these rules work in Trainz22, and hopefully give me the level of details I am looking for?
  10. S

    Consist Information

    It says Build Version 2.0
  11. S

    Consist Information

    I am looking for a way to display Consist Information (details such as length, # of cars and locos, tonnage, etc.) both in Surveyor (Classic or 2.0) and Driver mode. I found under Edit Session there is a rule Display Custom HUD that perhaps would have shown the detail however this rule is...
  12. S

    Saving New Route / Session

    I have opened a route (ie, CR Beavermouth to Ottertail) and immediately saved it as a new route (CR Beavermouth to Ottertail - XX) and session (CR Beavermouth to Ottertail - Default XX) so that I can modify this new "base" route and default session. After making some changes/modifications, I go...
  13. S

    Exhaust / Smoke US Diesel Engines

    Has anyone converted the lines of code for "smoke" from "JR" script to "FFMods" script, in particular for the ES44AC series locos? From what I can see, the JR script may be a bit more robust over the FFMods script, but not sure. I have tried but don't know enough about the scripts to...
  14. S

    Define a Town / City on a commercial route (ie., Beavermouth to Ottertail

    Thanks for the response. I have utilized trackmarks however I was looking for something a little more substantial. Sounds like your next set of options is exactly what I am looking for.
Back
Top