C:\Users\Peter Füglister\AppData\Local\N3V Games\trs22\build******** is the full default install path for your data folder. If you have moved a previous folder to another drive/location, then the path will be different.
Each install will create a new data folder; it does not overwrite any...
Platforms need the load command to start the station script, which controls the stopping position and loading sequence. Where a train stops is in the stations .GS file. One platform can have multiple stopping points, depending on the length of the train. Trigger points on station track should...
You can use freeway roads set from the track to a lower level and then smooth ground, or use a wide brush and use the level ground selection, and start going down from the track, little bits at a time. At the end, just do the smooth ground under the track again.
Treat the bridge as a mocrossing and use ATLS assets. Attach the slave to the bridge and use an invisible track across the bridge. Sen City signals will work with ATLS at either end of the bridge.
The latest Auran version of Portal Basic does not show the driver commands when a train is created in driver mode. You have to view the driver to see the commands. Is this the future of portal created trains?
p-dehnert
Well-known member
Feb 3, 2025
#15
- in Content Manager: "Open -> Show in Explorer" <kuid:30501:130014>
- Copy the opened folder to some working space (Desktop), and "Revert Unsubmitted" <kuid:30501:130014>
- in the copied folder: unpack all .texture files using PEV's Images2TGA (to...
The slaves operate in a different way. The old slave used an invisible train to control the crossings, while the new one only uses commands. The old system still works in TRS22 and is my preferred option.
Why have you got a Route 3? Route 3 is all red, so it will always be a stop. The slave on the crossing would be LCM, or both selections on route 3 should be green. Triggers only activate the SPL in the controller, which then overrides the other settings. The road across the junction (route 1)...