Recent content by smyers

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    Just screenshots without any significance. 1920x1080 Pixel screenshots!!

    A couple of WIP routes with Dinorius_Redundicus's new Background_city assets... These work really well, and will add quite a bit of depth to your urban scenes without using tons of 3D assets. Many Thanks! smyers
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    Just screenshots without any significance. 1920x1080 Pixel screenshots!!

    Just a couple more of this switching module. A5 idles on the frozen foods siding while docksider finishes it's setouts... Hoppers are just "ghost" cars that are in the inbound consist to make switching moves more challenging, which they do. They'll go back to the interchange... Best, smyers
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    Just screenshots without any significance. 1920x1080 Pixel screenshots!!

    Marc, the East Harbor Terminal tender is a re-letter by yours truly. It's not up at Trainz Forge. Best, smyers
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    Just screenshots without any significance. 1920x1080 Pixel screenshots!!

    A couple more of this miniscule switching module. Marginal coaling facility, though they can head to the (off layout) roundhouse if need be... Switching assignments can be a challenge depending on how the inbound cars are arranged... Best, smyers
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    Just screenshots without any significance. 1920x1080 Pixel screenshots!!

    Well, I've expanded this tiny WIP switching module a bit to allow for two locomotive operation. Thanks to Rob Gunstone's Ewe... That's the whole thing, still very tiny, just to showcase some of the excellent switchers we have from Ben Neal, trainboi1, K&L and so on. Best, smyers
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    Just screenshots without any significance. 1920x1080 Pixel screenshots!!

    You're sure right about that, Piere. Here's the trainboi1 UP S-6... ...and this one is free!! Best, smyers
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    Model Railroadz

    Thanks to MSGSapper for much of the high quality garbage and industrial scrap and junk machinery. It makes this kind of thing possible. Best, smyers
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    Model Railroadz

    OK well, here's the antithesis of some of these massive projects, a tiny WIP urban switching module. This is it!... The trackplan was inspired by the "Warehouse Alley" HO scale switching module designed by Late Night Model Railroad (YT). Tiny it is, but it lets me run my favorite 0-4-0s and...
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    Just screenshots without any significance. 1920x1080 Pixel screenshots!!

    Merry Christmas and New Years, Claus old friend. smyers
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    Just screenshots without any significance. 1920x1080 Pixel screenshots!!

    Hey Guys! The Cross Harbor route is a work in progress. You can see how he's doing on YT... Should be quite something. Best, smyers PS Thx Piere. With the small brush sizes you can actually paint individual cobblestones!
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    Just screenshots without any significance. 1920x1080 Pixel screenshots!!

    Trying another switching module with Trainz22+. Mostly street running, inspired by Approach Medium's Cross Harbor route... The dilapidated streets would much harder, if not impossible, in earlier versions. Street damage assets by TheFue. Best, smyers
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    POLL: What are the pros and cons of TS 2022 PE vs TANE SP4?

    Thanks for all the tips, pware. It's actually going much better with a new route rather than rescuing an older one. Here's a look at a WIP route inspired by Approach Medium's ongoing Cross Harbor effort which also features much street running... There are only 4 street textures here, but the...
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    16 Texture Limit Test Run

    This technique works very well for me, pware. Thanks for the tip! Best, smyers
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    16 Texture Limit Test Run

    That apparently is correct, wreeder. I found this out purely by accident when examining config files and checking dependents. However, I haven't seen the blending effect you mentioned. I've been getting the grid where a texture was removed. Even in small spaces where two others are close...
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    16 Texture Limit Test Run

    Well, I sorta got the tint thing to work, sorta. I can't get a small brush size or any consistency with it, but it does seem to be there. How do you get better results with it? Best, smyers
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