This is a work in progress. I've started at the Bay City, Michigan Wenona yard and plan to run West to Midland and South to Durand. So far I have got most of Bay City completed but still have a long, long ways to go. I just wanted to share a few pictures of what I have done so far.
Engine...
When I try to download the freeware version of the dependencies it shows completed at ~25 mb. When I try to import it says it is not complete. I tried downloading with Firefox and Chrome. What is the size of the completed download of the dependencies and is there anything I can do to fix my...
I updated my contents from within the game (i.e., Start, Download Content Updates) and I now have missing kuids. I completed a search for them on kuid search http://www.trainzkuidindex.com/eng/Assets/search and had no results show up. I also did a search via Google with the same results. I am...
I was wondering what most folks have as a work flow when creating sessions on a newly downloaded map? I just downloaded the Sherman Hill route and would like to create a few sessions for it but not sure where to start. By that I mean I don't know the route and its industries or other details...
I done a couple of reskins for the Huron and Eastern Railroad. I am currently working on the Wenona yard and Bay City, Michigan proper. The route will eventually extend down to Durand via Saginaw and from Bay City to Midland. A lot of work to be done but figured I would do a couple of locos...
I've tried to unload grain at the Grain Corp South site but each time I get this error message.
Thread Exception: ER_NullReference, line 245, file multipleindustrynew.gs
Stack dump:
<kuid2:45324:400001:2>
function $void@MultipleIndustryNew::PerformStoppedLoad(Vehicle,string), line -1...
I downloaded Phil Skene's Cab Forward session or his Harbor Master route and then downloaded the loco from the Rapid Share link. The kuids that are missing are:
101839:40002
101839:40003
101839:40008
I thought these were minor missing kuids until I loaded up the session and had an invisible...