Recent content by SAR704

  1. S

    Creeks and waterways

    I don't intend to represent the entire of what's shown in the image. The terrain adapts naturally in regards to the end of the spline. It's not like there's a dark void where the waterway is at the bottom, terrain is 1.5 metres higher, with a black hole to who knows where in the middle. The...
  2. S

    Creeks and waterways

    Just wondering. Is there a way to have splines exported through Transdem placed at a specific height below the terrain? Say 1-4 metres? There is a .kml that I've sourced for an arid part of the state that literally has thousands of crevices/creeks that are continuous. Just an aerial overlay via...
  3. S

    Road assets

    I have been having trouble finding any 3 lane roads in any form. To the most mediocre of my knowledge, most roads aren't typically dark brown like the 'City road' splines. There is one lighter coloured one. But it only has very faint line markings. It seems like 3 lane roads are not in high...
  4. S

    Road assets

    Never thought of that. But I find S2 harder to use than S1. Is the pick list option available in S1.0?
  5. S

    Road assets

    Just wondering. Are there any 2 lane road assets that have texture uniformity across multiple ones? I have found that whilst the default Road asphalt 5m is reasonable for streets without line markings, I have found that Road 2L 03 is too different. Road dirt 2L 01 is too light at the same time...
  6. S

    Recovering a route

    I forgot about the .cdp option. I recently noticed that the game installed on the drive I didn't prefer it to be on. So moved it to the D: drive a few hours ago. I may just have to redo the roads and add the portion I intended to with the new import. I didn't touch much of the track if anything...
  7. S

    Recovering a route

    For some reason, attempts to restore a .tzarc file from a few days ago have almost been successful. IE have failed. I have placed the tzarc file in the current editing folder, done a database rebuild, and still have the latest and greatest version of the WIP route, which is not what I want. I...
  8. S

    Bulk delete

    @pware Thanks for reminding me. Muscle memory didn't quite trigger on this occasion. The unneeded road portions were gone in seconds.
  9. S

    Bulk delete

    Is there a way to delete large amounts of surplus objects? I have added some roads. But some are not needed, due to the era of the route. Like these in the image. This area was developed well after the 1990s. Cheers
  10. S

    Zigzag roads

    Fair enough. Which functions do you rely on S2.0 for in order to perform, if you don't mind me asking?
  11. S

    Zigzag roads

    Will definitely try and keep this in mind. Thanks for reminding me. It would help if it was a little more flexible though. I probably need to do more homework in regards to S2.
  12. S

    Zigzag roads

    Excuse the delayed reply. I have been disconnecting side roads from arterial roads. But when there are literally 3000 or more side streets to tinker with, it gets trying. I haven't yet optimised the track. I hope I'm not getting the order wrong as someone relatively inexperienced with T22. The...
  13. S

    Zigzag roads

    For some reason, when I import roads from TransDEM into TRS22, they appear all curvy and ribbon-like. None are straight. The silly spline system in this game is known for this. But when you can't straighten them, and have to relay them to get them aligned desirably, it gets frustrating. If this...
  14. S

    Track file in route folder

    Just wondering. Is there an option to delete track that's imported through a .kml file via TransDEM and exported into the route, so that another kml can replace it, without having two near identical track alignments on top of each other? I don't always research 100% before exporting track with...
  15. S

    Unknown assets with TransDEM

    Well how does one persuade 'N3V' to change this? Any small deterrent can affect their profit margins by the tiniest bit. But then, large companies don't care about customers. So why bother bother fixing it? Maybe if enough complaints were sent. Railworks (TSxxx(x)) has the same issue with the...
Back
Top