Recent content by Ringarooma

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    A big cloud hanging over the scene!

    Thanks everyone for your helpful comments and suggestions. I had no idea that it could be related to textures. I thought that it might have been a matter associated with TANE SP3/4 and TRS19 and did not want to install the track etc. and then find after all that effort that there was an...
  2. R

    A big cloud hanging over the scene!

    I am working on a now route for TRS19 but find that there is something strange happening to the lighting. As this image shows the ground is dark close to the viewpoint and there is a sudden boundary beyond which the ground is quite bright. The 'dark cloud' moves as the view is rotated or...
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    Hiding the Driver Schedule Bar at session start

    It is easy enough to hide the Driver Schedule Bar at the bottom of the screen using the [6] key but is there a way to hide it when setting up a session so that it is not visible when the session starts? The same question can also apply to the other 'default' panels which appear at the start of...
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    Long Meg Anhydrite trains

    Looking at the Summer 1961 Freight Timetable the following observations are interesting but confusing, or at least, apparently incomplete. Movements associated with Long Meg can be summarised roughly as follows: 0500 (TuTh, 0645 S, 0705 MWF) Empties arrive at Longwathby, having left...
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    Something odd about World.GetGameTime()

    I use the 'Wait Until Minute' and 'Wait Until Hour' Driver commands produced by pgipg to control session schedules. They work fine except for the first time they are called by a particular driver/train. To add a sense of realism to the schedules, I run the Game at a GameTime of 4x elapsed...
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