Recent content by RBrooks

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    Ongoing Investigation: SP6 Route Performance & Redraw Issues

    Thanks for the acknowledgement of the performance problem, @n3vpolsen. I'm pretty certain I can help with this. First, I'm posting my 2 examples of the problem, just in case you did not see it in the other thread: Second, I can try sending you some community routes with scenarios (of course...
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    Trainz Update Announcement (SP6)

    ...If there's one coming at all. It's been a week and a total silence from the devs. Responds to my bug reports are taking a few days also. One interesting thing I noted is that SP6 is having the same trainz-build as SP5 - 5.6. This potentially tells us that 5.7 is registered with the new...
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    Trainz Update Announcement (SP6)

    Also looks like N3V restricted the number of positions in locos to 8 now. Before it was possible to script the loco to go over 8. Hence the problem with RSK CHS2, for example, it should go up to 43 positions, but can't go over 8 in SP6. I imagine this could touch a lot of locos. I'll submit a...
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    Trainz Update Announcement (SP6)

    Regarding the whole "memory limitations" talk. I can't obviously share personal e-mails between my friend (route builder) and the devs representative. Of course, I suppose that something else could have been meant here or something could be interpreted the wrong way. That's why it would be nice...
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    Trainz Update Announcement (SP6)

    @JCitron thank you for detailed explanation, however it looks like I expressed myself incorrectly. I know how to submit a bug report, been doing that for years myself. The issue is not that I can't do it. The issue is - the new patch broke most if not all realistic routes in our community. One...
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    Trainz Update Announcement (SP6)

    Thank you, brother, I did all of that step-by-step as how you described. Sadly, it did not help. Moreover, just in case I created a clean build with literally 1 route and 1 session, and the same scene still performs poorly. So it can't be a cache problem in this case. Here's another one: On...
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    Trainz Update Announcement (SP6)

    Regarding poor performance in SP6. It looks like Trainz started to reduce the load on the graphics card (GPU) and processor (CPU). Hence all the stuttering / freezes / FPS drops, etc. GPU is using only 50-60% most of the time and rarely goes to and over 70%, and even if it does, just for a...
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    Trainz Update Announcement (SP6)

    Yeah I also know there are alternate variations of the Rule, however I have dozens of sessions (which I shared with people) already made with the Display HTML Page rule, I'd like to not touch and update all of those....
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    Trainz Update Announcement (SP6)

    Built-in Rule <kuid:-25:442> Display HTML Pages doesn't work properly anymore (build 131965 PC). Submitted a bug-report on this.
  10. R

    New error in SP5?

    @Forester1 I think this was a warning before and now it's an error. The "rules" haven't changed, so to speak, this always happens with the new patches - some warnings become errors in the newer versions of the game.
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    New error in SP5?

    Delete this and all other conflicts-with-queues containers, then save and submit. Should be good to go (at least temporarily before the original author makes an update, if he will).
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    Help: To restore to default "Edit Session" window

    Oh, it's a classic then, haha. Okay, we'll wait for a fix.
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    Help: To restore to default "Edit Session" window

    Thank you for this. I've seen some people struggle with this thing but never could find a solution myself. Also, even if there will a fixing patch to TRS22, I assume this problem will still be in TANE and TRS19, so for some of those players this post could be really useful. Thanks again.
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    So, you basically can't upload sessions to TCCP?

    So, I got in touch with my good friend and author of the route Inzer - South Ural Mountains (TRS19 DLC: https://store.trainzportal.com/collections/dlc/products/inzer-south-ural-mountains), among other things. And, since this DLC route has only 1 session, which frankly doesn't even touch some of...
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    Vehicle Physics Rule

    Hello everybody. I've been trying to use the built-in Vehicle Physics Rule <kuid:-25:1260>, but can't seem to figure in out. I set couplers to break when coupling above 5 kph. But when I couple with train above said parameter, nothing happens, I mean loco still couples with train. What...
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