Recent content by RapierFieber35

  1. RapierFieber35

    USA Pics

    WIP
  2. RapierFieber35

    USA Pics

    two ex GN GP30s and an ex NP F7B
  3. RapierFieber35

    Trainz Plus Beta TLR Phase 3 - Windows & Mac (134634 & 134645)

    just installed the Beta test and filed a support ticket due to the frame rate still drops when moving the camera slightly (I experience this issue since the SP6 update, I still using SP5 HF due to this annoying issue)
  4. RapierFieber35

    USA Pics

  5. RapierFieber35

    USA Pics

    Olson Pass, mid 1970s
  6. RapierFieber35

    USA Pics

  7. RapierFieber35

    Trainz Plus Beta TLR Phase 3 - Mac & Windows (133399 & 133407)

    the shader compiling is already finished and as soon as I start to roll, the FPS drops from around 60 to circa. 30-45, if standing still in roaming view I get like 90 FPS (even when I move the camera) my hardware if relevant: AMD Ryzen 7 9800x3D, 64GB RAM, RTX 4070 TI Super, Trainz (Beta) and...
  8. RapierFieber35

    Trainz Plus Beta TLR Phase 3 - Mac & Windows (133399 & 133407)

    in (Beta) Build 133407, the FPS still significantly drops when driving and looking around (tested on the Milwaukee Road Avery - Drexel, Session: "MILW - Transcontinental Westbound Freight Train (summer time)"
  9. RapierFieber35

    Trainz Plus Beta TLR Phase 3 - 132833

    the new Beta was fast to install and didn't take a long time. The precaching also didn't last that long (on a small route) + loading a different route (Milwaukee Road Avery - Drexel) was not a huge deal either. However, SpeedTrees on this route don't render that far away and the FPS still drops...
  10. RapierFieber35

    Ongoing Investigation: SP6 Route Performance & Redraw Issues

    I forgot to reply to your message, but again: I also would like to test the Beta version. Especially to test the performance + a rendering issues with random baseboards at the corner of the screen being either not rendered or with artifacts (I first discovered it earlier this year)
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