Recent content by radionut44

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    S20 scale track spline length

    The goal is to, for each segment of track spline (which in a helix will be curved) change the horizontal distance between the vertices to 76.4% of their original spacing and likewise for vertical spaces while keeping the segments joined to the next segment. If the scale option could be used to...
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    S20 scale track spline length

    I am using a helix with a 1.1m radius. If I marquee select the entire helix is it possible to scale the length of all the track segments to 76.4% to give a helix with 0.84m radius? It sure would be nice to have a way to do that.
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    Rotate a helix in S20

    In S20 I have used Marquee tool to select a helix with attached supports and signals. I can then use the Free move tool to move it, but I have not been able to rotate it to properly align it to other track. How do I rotate it? I tried switching to the Fine adjustment tool, but as soon as I click...
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    Problem connecting track when there are several vertexes

    I am attempting to remove a turn from the top of a helix and attach an exit track to the new “end”. The problem is there are also vertexes for the lower turns in practically the same position, even when I zoom in. Even by setting the vertex for the “exit” track to exactly the same height as the...
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    throttle-power in enginespec

    I appreciate all the helpful replies. It took a while, and a lot of failed attempts, but the battle has been won.
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    throttle-power in enginespec

    Found a clue, but I don't know where/how to give a path. In errors & warnings: ; <kuid:342923:100125> : Loading asset <kuid:342923:100125> - <kuid:342923:100125> : TADGetSpecFromAsset> asset <kuid:342923:100125> is not available for use ; <kuid:342923:100125> ...
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    throttle-power in enginespec

    I have cloned 3 different Sw1500, one that was built-in on TRS22, and 2 others downloaded from DLS. I have changed the enginespec to <kuid:342923:100125> for each of them, but all the cloned versions show as modified, faulty. There must be at least one part of the process that I am not doing...
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    throttle-power in enginespec

    SHEPRom, thank you for your directions and the attached config! I may not get to do much on this between now and Monday, but I am exited to try as soon as possible. Please tell me how I should RESET all the units on the map.
  9. R

    throttle-power in enginespec

    I want to be able to control SW1500 or a pair of GP38-2 for yard and local switching using Cab control. I want engine spec to set max speed in each of notch 1-8 positions, range from approx 2.5 mph @ n1, 5 @ n2, 8 @n3, then increase by 2 each notch up to 18 mph @ n8. I want to set deceleration...
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    throttle-power in enginespec

    Now I think I better understand how the spec works. So, taking the 2.5 mph I want to get at notch 1, the 2.5 x 0.44704 converts that to 1.1176 m/s. So, after the maximum force in notch 1, the speed is 9.69 m/s. 9,69/1.1176 x 2.5=21.7 mph. I only want 2.5 mph. So can I reduce the initial kn in...
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    throttle-power in enginespec

    But the problem is I cannot control by notch settings without switching to realistic controls and I can not see a way to switch control method. I can convert mph to meters per second. Do I leave the force values alone or how do I set them to go with my m/s value and if I only set 1 pair per...
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    throttle-power in enginespec

    I am making a layout based on a friends HO model, he uses a ProtoTrottle and in his DCC controller he has set maximum speeds for each speed step for prototypical freight operations. He is a working Engineer for Norfolk Southern and for his layout he has set max speed on notch 8 as 18 mph. The...
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    throttle-power in enginespec

    II have opened an Enginespec config file to edit. Under throttle-power I see which I think are sections for 0 (idle I assume) and 1-8 which I assume are notch positions. Under each notch, I see 2 colums of from 6 up to 11 lines of (I assume) parameters. Would someone explain what these...
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    Clone an asset, make no changes, it is now faulty

    The major thing I wanted to do was try changes to the enginespec. I HAVE cloned the enginespec kuid and submitted with no changes (yet) and the clone is marked as modified but not marked as faulty. Can I for my own use change the enginespec reference to my clone kuid without making the original...
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    Clone an asset, make no changes, it is now faulty

    2 useful answers. I cloned it so I could try to make some changes in the config file. Is there a reference available of step to step how to fix this problem?
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