Recent content by Pencil42

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    Missing KUIDS? Post them here!

    Those are outside my KUID asset range - suspect they are hacks by someone.... Curtis
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    Narrowgauge's Porter

    Yes, mine was a modification of his original mesh. The prototype was from a 30" railroad that transported ore from the V&T to a mill a couple miles down the river. Someday, I'll rebuild that loco from scratch, but not sure it will be any time soon. Curtis
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    Narrowgauge's Porter

    To be pedantic, he released the files to a small group of people that agreed to abide by certain terms and conditions. When I uploaded my modified version to the DLS, I specifically asked him if I could release my modified source files publicly. His reply was no, he would like to be the...
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    Procedural NG36 tracks

    Trainboi1 did a fairly extensive set back in 2021 with various track weights and ballast options; look for NG36 ASCE in Content Manager. He also did 24", 30", and standard-gauge versions, as well.
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    Missing KUIDS? Post them here!

    Could be. I do plan on updating that track someday (I have another update waiting on it), but not sure when I'll get to it :/ Curtis
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    Missing KUIDS? Post them here!

    <kuid:124060:38190> is on the DLS; <kuid2:124060:38190:1>has not yet been created by me, so ¯\_(ツ)_/¯ Curtis
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    Trainz Addons for Blender 5.0, where can I find them?

    I exported a couple of .im meshes with animation earlier in the month using that exporter and Blender 5.0 - it seemed to work ok. Curtis
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    Virginia & Truckee

    Guess it's been a while since I've posted here..... MoundHouse, ca 1905:
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    Looking for these crossing gates.

    Sorry for the delayed response, I haven't been checking here much recently. I do have two animated versions on the DLS - 1 track (<kuid:124060:23019>) and 2 track (<kuid:124060:23021>) - not sure if either would work for your application..... Curtis
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    Trainz Roadmap - a DX12 question

    It means you need DX12 to do ray tracing, etc, but just moving to DX12 doesn't give you ray tracing - you still need to do additional dev work on top of that.
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    T R E E Z

    They were nice, but I think some of the KUIDs were reused on later items :/
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    bogie

    Could be a trainzbuild issue - you might be using a trainzbuild lower than supports .trainzmesh?
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    Wondering about American Civil War Assets

    I also believe he's working in OpenRails? now. He posts progress occasionally on the Civil War Railroads Groups IO page (https://groups.io/g/CivilWarRailRoads); and gave an overview of the progress to date: Curtis
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    HD terrain and TransDEM textures

    And it's entirely possible N3V licensed this technology from a 3rd party, and isn't able to divulge any details due to the license agreement.
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    Missing KUIDS? Post them here!

    *Eek* I would have thought the DLS upload would have caught that... The offending asset is on it's way to the DLS - sorry about that....
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