Recent content by passanger

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    Trainz Update Announcement (SP6)

    Of course. We had long chat under the ticket with performance statistic, video recording, system configurations, etc. I provided all possible information, shared DLS map where the issue is reproducible as well. Eventually, they just closed the incident and left a comment "passed to QA for...
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    Trainz Update Announcement (SP6)

    Yes, that's the point. I'm really happy for those who is satisfied with the newest updates and I would like to be in your club, but many users, unfortunately, get rather bad experience. And many of us reported that. So, currently, it seems N3V has even no intention to communicate anything about...
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    Trainz Update Announcement (SP6)

    Awful performance. In specific: constant FPS drops which make the game a slide show. It's not a throttling, it's not a route specific. It lags even on empty tile which wasn't a case for build 5.5. Moreover, that lost frames impact also scripts execution bringing delays to them. The majority of...
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    Trainz Update Announcement (SP6)

    8 months have passed since build 5.6 released for TRS22. Any updates on upcoming fixes for this complete disaster?
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    Grass shadow

    But in this case other splines, low-poly objects with no .lm file will stop casting shadows at all. So the sun will pass through them as they do not exist. Also looks disgusting.
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    N3V Needs to Fix Their Mess

    The point is the issue was introduced in some of TRS22 updates. In the same time, in TRS19 AI trains do what they were ordered to do.
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    Ongoing Investigation: SP6 Route Performance & Redraw Issues

    So, does it mean this "adjustment" is going to be released within 5.7 in addition to already shuddering and glitching game? And eventually will die in a backlog as well as a ton of other forgotten issues? Brilliant! Applause! Keep going...
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    Squeezing performance out of a lower end machine.

    Then it needs to be an empty tile with no AI trains and any terrain. There is a correlation between the FPS drops and revealing AI trains and terrain in front of the camera. In the same time, in SP5 these ones weren't really the case. Again, there are available resources, why the game doesn't...
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    Squeezing performance out of a lower end machine.

    The problem is Trainz cannot produce frames with constant rate, there are always drops, especially since SP6 has been released. In the same time usage of GPU and CPU decreased to 20-40% instead with some rare peaks like 50-60% max.
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    Changes affecting some locomotives with more than 8 throttle notches

    The situation overall becomes more and more clear. So, each update makes custom content unplayable. Either routes start glitching like crazy or locomotive features stop working properly. And each time N3V blames content creators who basically plays by your rules, but you change the rules every...
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    Ongoing Investigation: SP6 Route Performance & Redraw Issues

    Another thing I noticed since SP6 HF1 is CPU and GPU usage decreased. So, I would expect the game uses available resources and don't glitch. But indeed it uses 40% and glitches. Why?
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    Ongoing Investigation: SP6 Route Performance & Redraw Issues

    Checked briefly the fix. Shuddering persists... If there are no AI trains in session, it might be acceptable, but with AI trains it shudders as crazy.
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    Ongoing Investigation: SP6 Route Performance & Redraw Issues

    Tried this. Yes, it helps a bit, but crazy shuddering persists even so.
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    Trainz Update Announcement (SP6)

    Those ones who experience the issues with performance, shuddering and improperly loaded objects/splines, please, try the following: remove all AI trains from the session and try driving alone. I've done that this morning and guess what? Shuddering is less, all the objects load as they should...
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    Ongoing Investigation: SP6 Route Performance & Redraw Issues

    This morning I've done my own investigation on the route I've been experiencing the issues the most. 1) I removed all the passengers from the trains and stations (since N3V blames us for using not optimized content, but they created quite heavy passenger assets by the way). In this case nothing...
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