Recent content by PapaCharlie62

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    Maine Railroads

    UNFORTUNATELY, I HAD SOME MISSING FILES INCLUCING THE EDITING AND LOCAL FILES UNDER N3V GAMES. I don't know what happened and had to delete the GAME to have everything work again. I never bothered to check and see if the EDITING AND LOCAL folders were included, I made sure this time. AND NO...
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    Handbrake application and release

    Thank you and your welcome.
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    Handbrake application and release

    Yes, it does thank you very much for the information.
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    Handbrake application and release

    I am not sure who came up with the move, but as it was described to me on my first railroad as a LAST OPTION. As mentioned previously, it is designed to get a car (cars) on the other end of a consist of locomotive(s). It's not for speed. We didn't have a double ended siding available to run...
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    Handbrake application and release

    True, I have worked for 2 railroads in my past and had to do that one without a double-ended siding for a run around. Anyway, get the consist moving (make sure the car(s) are bled off, have the brakeman get ready (need at least 2 on the ground) to apply handbrake(s) when needed, pull the pin...
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    Handbrake application and release

    The 'Flying Dutchman' is hard enough to do in real life, and so far, I have not tried it here. I always check out (inspect) the consist before departure (habit), that's when I notice the handbrakes still in 'Applied' state. I do that because of all the consists of the Maine Central Portland...
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    Handbrake application and release

    I always use a minimum reduction for cars being spotted (set out) before uncoupling (in reality the handbrake(s) are applied after the air brakes are applied). As for kicking cars (letting them go, give them a start, and the 'Flying Dutchman'): isolate the brakes, bleed them off (brakes), get...
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    Handbrake application and release

    I have read some threads about handbrake application and release using shortcut key using the letter A, a comma, and semicolon (tip of the iceberg). They didn't work at all. I do know a lot of the original coding used for Trainz has been change by the designers (stop denying it). That being...
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    Maine Railroads

    So many routes about this area, that we all could write our own novels about them. This is the first image from my 'New England Northern Railroad' and just used it for a discussion about changing the trees in Maine Central Portland Division/Part v2. And turn around:
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    Multi-track industries problem/bug

    Thank you for the information, as I am experiencing the same issue on the Maine Central Portland Division/Part 2 v2. I included the upper portion of this thread in my support page to keep them informed. Have a wonderful day, Charlie
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    Maine Railroads

    True. Made me remember watching space shuttles being moved around. They're in sci-fi also.
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    Maine Railroads

    Thank you for the additional website. I used Google and several local historical societies webpages for this presentation. It's not correct in any fashion whatsoever. Think of this as an alternate reality I've created. What it all boils to down to is that I'm a former railroader trying to...
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    Support thread

    Thank you. Pretty sure I messed up on the description part, should have waited until I was rested and need to change the wording in it (it's in 'Your Content.'). Especially the address of my new support thread. And I am also designing another route, so how do I create a page (here) that has...
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    Maine Railroads

    Back to the route. Trying to compress Rigby yard has never worked out for me. I have done the original (it's online) and stub end tracks in both yards didn't work that well for me. This one does have fewer tracks and similar in appearance. There used to be piggyback ramps many years ago, and...
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