Recent content by odds_evened

  1. O

    Painting ground textures underneath...

    Here's a visual of the options:
  2. O

    Painting ground textures underneath...

    Okay! I figured it out in 2.0 at least. I previously mentioned the Shape setting for the paintbrush, and oddly enough when you set it to anything other than Circle, the brush strokes are more rounded and flush (even Square was more rounded then Circle). The shape option I think is more pertinent...
  3. O

    Painting ground textures underneath...

    Just to back up what I previously posted so that I don't look like I'm making it up. So someone earlier posted: Is there a setting that I'm missing, because this does not look very smooth or curved, and is jagged like it used to be in TRS2019. Help us understand how to stop making jagged...
  4. O

    Painting ground textures underneath...

    I suffer from this too. I can't figure out how to get the brush NOT to create angled strokes, which just make more work for me having to clean up a ridiculous amount of stray markings. Is there a setting to make it paint with a circle. Intuitively when you get a circle guide for the brush one...
  5. O

    Searching KUIDs in Content Manager

    this doesn't work at all. is there another way to do it, or is this type of search exclusive to author KUIDs?
  6. O

    Painting ground textures underneath...

    In the images below I am showing the result of laying down road line splines, which get covered over by an asphalt ground texture. Are textures supposed to have height? Is there a way to raise the lines without making them look like they are floating above the ground? Should I pain the asphalt...
  7. O

    How to force curved spline here?

    Ok I see how it works. Long splines first, connection made, then straighten the long splines after connection. That works
  8. O

    How to force curved spline here?

    How do i get this to curve to the splines at 90 degrees. This works on track splines, but for some reason this spline creates jagged edged curves, so in this case to straigh angles instead of the natural curve that usually occurs with track splines. Should I just draw out the full curve with one...
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