Based on my tests I think you are right there and now I know what to watch for. Thanks for your insights here!
Bottom line folks: If you are loading an old route into TRS22 and then saving it, you should watch for this issue and take measures so you don't run into the problems I did when I...
Thanks! That link was very helpful.
The side note in the link page saying "will be automatically added at an altitude of 0m (the Default Value ) when you create a new Route" would be an issue if a layer was added without your knowledge to your route, as it was in my case, and there are low...
Acutally I didn't find that to be the case in my testing in TRS22. The height didn't seem to make a difference at all as I raised and lowered water but saw no change in the flickering. The only thing I found that worked was deleting the water effects layers which solved the flickering problem...
Another piece of the puzzle of where the effects layers came from happened after I posted here this morning. I used "Edit in Suyveyor 2" on another route to copy and paste into the route I am upgrading that I talk about in my original post above. After I did that the water went crazy. I ran some...
I have been upgrading one of my routes and noticed several issues when it was loaded into Surveyor in the current PC build for TRS22 (build 132284):
1. The water was flickering everywhere.
2. Some parts of the ground had water where I never placed it before, and it looked different than...
Your best bet for something like this would be to create them yourself in Meshy and then bring them into Blender for porting to Trainz. Meshy does a fairly good job when it comes to creating characters of almost any type. See Meshy at:
https://www.meshy.ai/
Bob
You might want to check out my line of "Truly Seasonal" PBR ground textures. Each of them has four different textures that display according to the season. To display the snow texture you have to also set the Snow Level to zero as well as have the right season shown.
Bob