I am sure it is crystal clear to you, and I appreciate your trying to help me, but maybe I just don't understand how this is supposed to work with these particular gantry signals. See the following image:
I have a lot of signals on this large route but only have seen this issue in just a...
I am testing my New England Coastal route and have run into a problem. I have a <kuid2:45324:24341:3> Searchlight Signal 06-LD Gantry that is showing incorrect signal lights on the track. I have checked to make sure all track is connected correctly and it is. Here is what I am seeing:
As you...
I used to think .glass was fairly limited with what you could do with it, but my purchase of the Class Truck Collection at CGTrader changed my mind. See at:
https://www.cgtrader.com/3d-models/vehicle/truck/classic-truck-collection
Look at any of the models I released that came from that...
I really don't want to turn this thread into a debate of old Trainz versus new Trainz since this thread which I started is only about lighting in TRS22.
I will say this much however in fairness to N3V. Except for how Trainz handles lighting in TRS22, most everything else in content creation...
Oops, I had to make a correction here. The light pole with the shown as build 4.7 PBR is actually 4.6 and is not PBR.
The textures for both items shown were exactly the same. That actually shows you how badly builds above 3.5 are handled in TRS22 when it comes to light illumination compared to...
Night mode lighting in TRS22 is crappy at best. In builds above 3.5 the resulting light is nowhere near as good as night mode lighting was in Trainz build 3.5 and earlier.
Below is a screenshot showing the difference. On the left is a build 4.6 light pole using exactly the same textures shown...