Recent content by MSGSapper

  1. M

    New Plant factory assets

    I downloaded all of them yesterday and used them to replace all of the existing tree assets on my Wilsons Mills & Mount Olive route that I am upgrading. While most of them look fairly good, I am a bit concerned with the very short ranges involved before they switch LODs very visibly. Also there...
  2. M

    List of all my available tutorials and tips for route and content creators

    I just added a new tutorial today to the list above. Bob
  3. M

    Tutorial: How to use my SAP Hump Yard Kit for TRS19 or later

    For you hump yard fans I just recently released on the DLS the following items: <kuid2:439337:117981:1> SAP_Point_Motor_Left_1_PBR <kuid:439337:117992> SAP_Point_Motor_Right_1_PBR These should work well in Hump Yard situations, along with my other components. Here is a screenshot of what one...
  4. M

    CMTM, TPR Humpyard, TPR Destination database, and Humpyard operations..

    See this forum thread by me: https://forums.auran.com/threads/tutorial-how-to-use-my-sap-hump-yard-kit-for-trs19-or-later.172058/ Bob
  5. M

    Time to get rid of those old 2D or 3D low quality people!

    On this issue I think we are going to have to agree to disagree. How people feel about this seems to depend on how good of a computer system they have. I do agree that my computer system is rather high end and that is mostly what I build for. As I have often indicated over the years, I build...
  6. M

    Time to get rid of those old 2D or 3D low quality people!

    No easy answer here. Like everything else texture size depends on the complexity of the texture detail and what you need to get the job done. 2048x2048 textures are usually very detailed, and because of the size, easy to work with in various paint or texture creation programs. While I can't say...
  7. M

    Time to get rid of those old 2D or 3D low quality people!

    You are welcome! The problem here is how Trainz handles light (ie; not very well in anything other then locomotives). In the last newsletter they indicated that light handling has become one of the most requested items and they intend to add it. That will make a big difference, but we will have...
  8. M

    Time to get rid of those old 2D or 3D low quality people!

    I think you have to realize, along with everyone else, that technology keeps changing to include graphic standards. The days of TRS2004 and its low graphic standards are long gone, although too many seem to think they are still here. What used to take only one texture file now takes three when...
  9. M

    Time to get rid of those old 2D or 3D low quality people!

    So people are aware: I use the Blender decimation function to reduce poly counts of most of my people. This equates to the following regarding multiple LODs: LOD0 = full original poly count. LOD1 = 50% of the original poly count (ie; 0.50). LOD2 = 25% of the original poly count (ie; 0.25). LOD3...
  10. M

    Time to get rid of those old 2D or 3D low quality people!

    Folks, a bare minimum or limited system that can barely handle Trainz is a problem we cannot solve for you and that has always been a probem in Trainz, and not just with 3D people. It is no different at my end. I have to periodically upgrade my system storage, graphics and other things to keep...
  11. M

    Time to get rid of those old 2D or 3D low quality people!

    Folks there simply is no excuse any longer to have those low quality 2D or 3D people on your routes any more. While these type people were good in the ancient days of Trainz, they simply look less then ideal in TRS19 or later. I have over 500 high quality people of all types available for...
  12. M

    Support for Blender's Point light?

    I saw today in the N3V newsletter that they are finally going to address this issue. Way to go N3V!!!! Bob
  13. M

    Route Question on Setting and connecting YARNish 4L4L and SAP 4L4L T-intersections to 4L4L and 4L2L Roads

    Bottom line: My assets are no different then any other YARNish assets and should be setup and used/connected the same exact way. Bob
Back
Top