Recent content by martinvk

  1. M

    Clearing trees from roads, tracks etc.

    Still have to master the scrapbook part of S2.0 Now I have an incentive to give that a try.
  2. M

    Clearing trees from roads, tracks etc.

    I've reached the point where I will soon be placing trees and other vegetation on a new map. The roads, tracks and other objects have already been placed. Using scrapbook data to place the vegetation in large swathes, is there an easy way to avoid placing any on top of roads, track and other...
  3. M

    debugging tracks in a new TransDEM route

    I opened my TransDEMTrainz_engl.pdf (modified Apr 5, 2021, 3.92 MB) and searched for GDAL but didn't find any reference to it. Since I upgrade each time, some of the basic house keeping was probably only done once the very first time, a long time ago. I'm now using TransDEM64.exe version...
  4. M

    debugging tracks in a new TransDEM route

    Could you expand on this please? Perhaps I know GDAL by another name. And what other steps are you alluding to? When I installed TransDEM, the folder Ziegler-Tools was automatically created and all the needed parts were placed. In tandem with TransDEM I also have the Java OpenStreetMap Editor...
  5. M

    debugging tracks in a new TransDEM route

    The quality of the DEM data does affect the topology of the route. One thing to keep in mind is that for ordinary DEM, the elevation shown is not necessarily the ground elevation. Dense forests will have the tree tops as the elevation while in buildup areas, the tops of buildings will be the...
  6. M

    debugging tracks in a new TransDEM route

    This one I found helpful TransDEM Tutorial - Basic Trainz Route from Scratch It was made 7 years ago but is still relevant.
  7. M

    Layers question

    In another post it was mentioned that With the Layers tab open in Trainz22PE 132285, I can easily see what layer is active, visible and locked or not. I keep all major parts on their own layer: rails, roads, buildings etc as well as things like guides and other special objects that could be too...
  8. M

    BaseMapz

    Actually, a standard Trainz baseboard is 720 m x 720 m or 0.5184 Sq km. Off topic but for extra trivia points: anyone remember why they picked 720 m? Is there some coding restriction that makes that value optimal?
  9. M

    Some more comments on S2.0

    While I do just about all of my route creating in S2.0, there are still two activities that require a return to the Classic version. We are all familiar with the bulk update feature that is a work in progress for 2.0. While small scale updates and replacements are easy in 2.0, double click to...
  10. M

    Were older versions of Trainz better than the modern versions?

    Having fun building a new route based on memories of West Africa with the help of TransDEM and Trainz22PE 132285. It all works very well as does Surveyor 2.0
  11. M

    MaSzyna: a FREE train simulator

    Had a look at the Youtube videos for MaSzyna Looks very good with the requisite clutter and graffiti. Amazing what can be made by a bunch of Polish enthusiasts in their spare time. Their official forum Unless I miss my guess, this appears to be a sim driver only with sessions locked in. There is...
  12. M

    debugging tracks in a new TransDEM route

    Created another TransDEM route to relive a childhood memory. TransDEM is great at bringing the terrain and basic spline objects to Trainz but it does tend to get confused between roads and tracks, joining them with a common junction if the junctions they are too close to each other. Then a...
  13. M

    Were older versions of Trainz better than the modern versions?

    One of the only things I fondly remember about the early versions was the low bar to entry for content creation. Once I got the hang of things, except for rolling stock, every time I needed a new object or saw some real world object that I thought would be cool to have in Trainz, it was quickly...
  14. M

    Sharing Routes on DLS?

    until you pickup one of those engines to have a closer look and the next thing you see is a broken wreck on the floor.
  15. M

    Sharing Routes on DLS?

    but without the sawdust and other inconveniences like only having one layout to work on. Unless you have a really large basement. And you can't drop one of those really expensive engines, watching helplessly as it plunges to the floor.
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