Great shots all. That new route is looking great PortLineParker, is that a spline you're using for the tall grass between the track and fence?
A few of the Class 101 on the Gunnislake branch
Crossing Calstock Viaduct into Cornwall
Sandways Crossing between Calstock & Gunnislake.
Mark
I'm not sure what is wrong with the Plymouth to Newquay session. It works when loading the session in surveyor then going straight into driver (with platinum edition) but not when going straight to drive session from the routes list and a few of the AI trains are missing drivers.
As for the...
I have built the modern day mainline and branches of Cornwall. Basically everything between Plymouth and Penzance. The route called Cornish Railways can be downloaded from my site here:
http://british-trainz.co.uk/index.php?page=routes
Sadly it's too large to go on the DLS.
It required the...
Great shots all! :)
My latest project. I decided to build St Blazey Roundhouse for my Cornish Railways route, including the buildings behind.
Took about two weeks to build and includes cut outs in the walls for indents, doors and windows.
Mark
A few progress shots from Cornwall.
The Gunnislake branch is being rebuilt with LIDAR ground data, much of the scenery is being replaced as well, the Plymouth to Sandways crossing section (North of Calstock) being done so far.
And The Newquay branch Trees are having a few different types added...
There were a few newer AWS ramps put on the Trainz Discord, but never put onto the DLS i dont think, for some reason the new ones never loaded up in my game. Would just keep showing a loading symbol when selected in the menu.
Not posted in a while. But progress has been happening! Recently...
Hi all,
Would anyone know if there is a building similar to Plymouth Pavilions on the DLS, or even a circular modern building? The Two main round parts are about 70 metres in diameter.
Thanks,
Mark
Hi All,
I have recently tested out the driver schedule rule halfway through a session, so the player stops at a Navigation point then the driver schedule rule runs but it changes the control type to AI, is there a way to atomically switch it back to whatever mode the player was using (Realistic...
Hello all,
I'm trying to make my first session/scenario for my Cornish Railways route, but I have a couple of questions.
1. How do I make it so that navigation points don't activate/disappear until a player stops at them rather than just when going through them?
2. Is it possible to skip a...
Hi all,
I am having problems with a passing loop on my route
I am using mission codes and Interlocking Towers to control trains, but seem to have a problem, below is a diagram of Goonbarrow junction loop on the Newquay Branch.
I have 4 paths in total to control passengers trains, 2 at the...
Hi All,
I have discovered a problem while testing out AI operations on my route. I am using Interlocking tower and Missioncode Manager, And I have set up 3 triggers on the Falmouth branch which automatically switch the paths of the towers depending on the trains mission code (one code for...