Recent content by lrt505

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    Alterr's UF13 Project

    http://www.youtube.com/watch?v=OSEmfMAdRiE Hello, I have found that Alterr is now creating a new version of Frankfurt's Stadtbahn (U-Bahn) for TRS12. However, the thing that I look forward the most is the train vehicles instead of the route. I am planning a Chinese Stadtbahn system with both...
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    Switch signal rule (110532:60000)

    Does anyone have the "Switch Signal Rule" (110532:60000)? I want it for a test. Thank you.
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    German s-bahn class 423/425

    I have seen some videos showing the trains in trainz. However I don't know where to download. Could anyone help me? Thanks a lot.
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    DIY Stadtbahn Train

    As I have said half a year before, I am going to build a Stadtbahn system "Trans Costa". However, I am still having a headache on the routing (not to be too simple nor too complex). I have designed the train in Sketchup. However, since RubyTMIX cannot export .kin file, I am headache on making...
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    Limit number of trains within an area

    The problem arises when further testing, my triangular junction using ASB crossover (by boat) is not successful. Hence, I want to turn using 3 ASB Turnout channels. However, there is a risk of three trains locking each other in the junction. Are there any methods / assets to restrict the number...
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    Remember Junction Kit?

    Do everyone remember Andi06's Junction Kit? However, the tracks available in his libraries are quite old-fashioned and it is not suitable for light rails. Therefore, I developed a "Light Rail Junction Kit" (LRJK) to facilitate light rail environment. For example, sharper curves and triangular...
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    Trainz Dictionary

    It seems that the existing trainz glossary pages are not update. Therefore, I am willing to create a more detailed "Trainz Dictionary". Are there anybody interested in the project?:)
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    [Tutorial] Using ASB Crossover to set up complicated junctions

    Here are some tutorials and demonstrations of using ASB Crossover to set up Grand Unions and Triangular Junctions. Hope everyone like it.:D It tackles the problem of three trains stucking together at a crossover between three tracks, when three trains arrive at the same time.
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    Triangular Junction and Double Crossover

    Triangular Junction:
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    How to use bones and skeletons in mesh XML?

    Hello. I am going to make animation meshes but GMax or 3Ds Max is not easy to operate. Therefore, I would like to use sketchup then modify the XML. However, the problems happen when I tried to use bones. Suppose in the following test, I want to have the triangle 5 meters above the ground. I set...
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    Problem of Attachment Point

    Hello. I am making an invisible station asset and problems have happened at the passengers. I have already set rotations to different passengers by setting the W orientation (or Z orientation) of the attachment points in the XML. However, the rotations have NO effect and all passengers look...
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    Problem of ASB Turnout (matters of 3-way junction)

    I have correctly set the assets but this problem happens. All trains stop here. The settings of assets (3 channels are used): This problem happens when three trains come at the same time. How to solve this? Thank you.
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    How to make "Grouped Asset"?

    Sorry for question again. I am making assets of scenery components. After that, I want to create assets that make reference of the assets and be the assembly of the component assets. Simply speaking, I want to make "Assets of Grouped Assets". How can it be done?
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    My First Asset (welcome to post)

    Welcome to post your first self-made asset. Mine is a light box tower ("Light Box Clock Tower 1", 635427:60001) The idea comes from the clock tower in a garden in Kwun Tong, Hong Kong
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    Block Signals not Working, help!!!

    Hello, I am trying to use block signals to prevent train crash. I have used "Signal QR 04" for the block signals and they have shown the lights correctly. The trains are produced at 1-minute intervals (for test purpose) by the portal and they are given "Drive to" commands. I did not modify the...
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