Recent content by kurby

  1. K

    TANE AI reporting "Lever not found at junction xx"

    I have a route set up for AI operation. The problem I am having wit some junction is the AI keeps telling me there is no lever at junction xx. When I go to the junction there is a lever there, and the lever works as expected manually. I have deleted and replaced track, levers etc. The same...
  2. K

    Hump yard in T:ANE

    Has anyone been able to get a hump yard working in T:ANE? I am thinking about making a fully AI fictitious route and need 2 hump yards. So far not been about to find anything post Trainz 2006, which is kind of old.
  3. K

    Current Build Check

    Is there anywhere on the forum or other to see what the current build level is for TANE SP1 and SP2? I am wondering if my updater is even working properly.
  4. K

    Coupling behind a switch / track mark.

    I am working on an AI set up. One of the things I need to do is couple an engine to the first car on a siding. Problem is I do not know what the car name is at any given moment. Is there a way I can tell TS12 to couple to the first car behind a switch, or a track mark? What this will look...
  5. K

    UMR 2014 Station abnormallity

    I am using the UMR 2014 layout and taking my hand at wring a series of AI scripts for it. Basically looking to have a continueously running railroad completely computer controlled. The odd think I have come across is the AI trains that are supposed to go to a passenger station only go as far...
  6. K

    Steps to getting UMR 2014 humpyard working in TS12

    Here is where I am at. Looking at writing a couple AI sessions for UMR2014 (awsome route) but I can't get the hump yards to function. I have scowered thr forums looking for some help as to what dependacies I am missing and where do I get them from. Also a 'Hump yards, how to' would be...
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