I got greedy and tried a lot of baseboards, I don't remember how many, but it was a lot and everything froze up. Going at it with about a dozen worked fine.
If there's content on the baseboards I'm removing, I delete that first then delete the baseboards. It's a two-step process that ensures...
I missed that. I had been away from the forums and came back but didn't catch all the posts I was watching. I have way too much going on with non-Trainz stuff to keep up with this too.
I recently purchased:
<kuid2:45324:100478:1> CP ES44AC
<kuid2:45324:100476:1> CPKC ES44AC (CP)
and the cab shell meshes:
<kuid2:45324:91547:1> CP ES44AC cab shell
<kuid2:45324:91544:1> CPKC (CP) ES44AC cab shell
are faulty due to:
VE109: The low-detail meshes total more than 500 polygons...
I agree that a diagnostic tool would be a nice to have utility. It's not like routes and sessions, and any other content we create, is a one-off thing like so many other games and entertainment. Route creations are here for a lifetime and this is no exaggeration with many people creating routes...
Fixing White Splines...
I got this a while back from James Moody.
The following information comes via the lead developer for N3V Games. I had to use this last night and I know it works.
The dashed white lines aren't "a missing asset" - it's the asset that Trainz turns to when it can't find...
It's possible that the mesh is corrupted somehow. You had noticed issues before you brought the route into TRS22. That's the problem with working on very long routes. We don't notice things are off due to the size. Slow loading we think is due to its size and we don't notice missing tiles...
Click on Status so that all the missing assets are grouped together.
Click on the first one
Using CTRL to click individual ones, or SHIFT and click on the last one to select all the assets with missing dependencies.
What helps is to highlight the missing dependencies, right-click and choose...
You need to add the column or columns.
Right click on one of the columns and choose status. It'll automatically appear on the far right. Click on that and drag it to the far left. I recommend adding all the columns because this will help with sorting the content in many different ways such as...
I have found merging a corrupted route into a single baseboard route, not the other way around, sometimes fixes issues like this. It's as if the texture tables are reset. Remember, the grid is a texture too and this may clear up the texture problem by using the grid from the small single...
That's definitely a symptom of corrupted textures. Checking textures is easy. Pick another one, it doesn't matter which one, and replace the texture in that area. If the problem goes away, then that's the problem.