Recent content by Jaggz

  1. J

    Newbie Intro and Question

    Thanks Stagecoach, that is spot on!! Did the job, once I realise that the ( ) around the TM number was critrical to it working:rolleyes:. Also I found it needed to use AutoDriveToTrackmark (kuid2:61392:1064:14) or DriveToTrackmarkList (kuid2:61392:7004:23) to offer the random element. These are...
  2. J

    Newbie Intro and Question

    Thanks John and Stagecoach, I think I have got all the to work now :-) Slowly getting the hang of textures and assets. I am back on to playing arround with Portals and creating consist to travel through a route. So as part of this, I also might have look at Mission Code, Timetables and...
  3. J

    Newbie Intro and Question

    Martinvk There was no specific kuid I was refering to, what I was trying to say is that the same asset but being affectd in differne way. In this case it was the Platform Tarmac Surface 3m kuid2:283805:37005:1. On one side it appeared fix in z value and other it droped down when the ground was...
  4. J

    Newbie Intro and Question

    Wow John, that has surprised me. I would have thought it was a pretty standard feature of texture modeling, but I had just not found out how :-(. Oh well, will just have to be carefull with my ground lowering to get the ballast to show. without effecting neighbouring assets. But still not...
  5. J

    Newbie Intro and Question

    To follow on from the Texture issue, is there away to adjust the height of a texture without affecting the height of an asset that the texture surrounds, such as track or platforms? I have bulk changed some track but now the new track appears to be too low to show any of the ballast. I lowered...
  6. J

    Newbie Intro and Question

    Thanks John and StageCoach. Both these answers have helped. The Shader perforfmance setting when droped to basic removed the issue. But obviously I loose the nice 3D terxture of ballst and ground textures. So not ideal. However, it is a quck fix for any DLS route that has the error...
  7. J

    Newbie Intro and Question

    Hi Bill. I have had a look and there are no Effect on, such as Turf FX. The texture squares are I think 5m wide. They also appear if I bulk replace track with procedural versions. I like the look of A06 versions of track and ballast so have been changing to this. To see the issue in the raw...
  8. J

    Newbie Intro and Question

    My next question centres around routes I have dowloaded. A lot of the time I am seeing the effect where ther are square textures bisecting the track or roads. Using tools like "settle on ground" or "smooth ground under" do not solve the issue. I have aslo tried to lower the ground and whilst I...
  9. J

    Newbie Intro and Question

    Cheers John, useful info and an insight in to some of the history. Had a try with the Instant Load with the three sub options, Load All, Load Random and Load Intermodal. That is a nice Command, and gives the variability I was looking for. One aspect that I was hoping for is the persisting of...
  10. J

    Newbie Intro and Question

    Thanks John, that a new Command I have not come across, I will have to try out. Just building a test route. I want to add a two Load options, one on the fiddle yard for generated trains and the other at the Industry, as the Stanton base Route does not have a working load/unload capability, it...
  11. J

    Newbie Intro and Question

    Thanks guys for the help. It explains why I could not find a function/command to do the job. Rather surprised that there is not a command to do this. Anyway, the lack of the command and your suggestions got me thinking how I could use Portals to generate the locos and rolling stock consists...
  12. J

    Newbie Intro and Question

    Hi About 2 months ago I arrived in the world of Trainz (T22 Platinum Edition). And wow what a ride, getting my head in to how it all works and at times just keeping my head above water with all the new knowledge, technicalities and creative possibilities. Firstly, I have really enjoyed...
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