Fantastic stuff, Tim and Ryan.
The USD is more stable and a vast majority of their market are used to trading in USD. $20 becoming $60, can't say I've seen that. $20 becoming $30, sure.
If it were in AUD it would probably cost the same anyway...
Certainly in this instance, a trainzmesh file in a build number that is unable to use trainzmesh should be a major red flag.
I'd suggest any complex assets (say, 2000+ polys) that don't have any form of LOD should also be on the hitting list. The single triangle cheat is fine for betas and...
I'm amazed a new enginesound type with startup/shutdown, low idle and dynamic force fans hasn't been done yet. That, as well as internally coding the game to allow offline or Dead attached locos would not be difficult compared to 3rd party creators trying to override the game's own code to allow...
Because every time a gold and silver member activate a payware item (and this continues monthly and is related to how much it is used) - the creator gets a royalty slice. It ends up being more than what those who buy it outright contribute to the payware content, and it just keeps ticking over...
I think anyone who is already selling content is silly not putting it up on the trainz store. Trainz takes a lot from each sale (50%) but the amount of gold and silver memberships that end up enabling payware just because it becomes free to them more than offsets the cut that N3V take.
One easy fix would simply be to have a speed sign through the turnout - whichever track is diverging will almost certainly need to have a slower speed limit through the points. Between that and procedural track you should have no problems.
Real life interlockings are also protected by signals...
Has anybody noticed any degradation of performance over time in Trainz22 or Trainz+? On a very large route of mine - and a few others - I have noticed that the game starts out with full FPS and has no problems loading the route with full draw distance and next to no shuddering. Give it half an...