Recent content by H222

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    Australian screenshots

    Fantastic stuff, Tim and Ryan. The USD is more stable and a vast majority of their market are used to trading in USD. $20 becoming $60, can't say I've seen that. $20 becoming $30, sure. If it were in AUD it would probably cost the same anyway...
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    Australian screenshots

    More WIP! Junee. Jamie
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    Australian screenshots

    Obviously very unfinished areas so please bear with me: a few screenshots between Junee and Wagga Wagga on the Main South :) Jamie
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    Junk Files Uploaded to DLS

    Certainly in this instance, a trainzmesh file in a build number that is unable to use trainzmesh should be a major red flag. I'd suggest any complex assets (say, 2000+ polys) that don't have any form of LOD should also be on the hitting list. The single triangle cheat is fine for betas and...
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    Set of Derelict Businesses coming. Here's a preview.

    This looks excellent mate.
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    Consist of locomotives struggles to pull a train after isolating an unused locomotive

    I'm amazed a new enginesound type with startup/shutdown, low idle and dynamic force fans hasn't been done yet. That, as well as internally coding the game to allow offline or Dead attached locos would not be difficult compared to 3rd party creators trying to override the game's own code to allow...
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    Should K&L Trainz partner with Steam/N3V to release their content from 2014 to Now?

    Because every time a gold and silver member activate a payware item (and this continues monthly and is related to how much it is used) - the creator gets a royalty slice. It ends up being more than what those who buy it outright contribute to the payware content, and it just keeps ticking over...
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    Should K&L Trainz partner with Steam/N3V to release their content from 2014 to Now?

    I think anyone who is already selling content is silly not putting it up on the trainz store. Trainz takes a lot from each sale (50%) but the amount of gold and silver memberships that end up enabling payware just because it becomes free to them more than offsets the cut that N3V take.
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    Australian screenshots

    Jamie :)
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    Australian screenshots

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    Is there a way to have the sim tell me the current setting of a switch (not the overlays)

    One easy fix would simply be to have a speed sign through the turnout - whichever track is diverging will almost certainly need to have a slower speed limit through the points. Between that and procedural track you should have no problems. Real life interlockings are also protected by signals...
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    Longest train in the world

    I don't think I've seen a more inaccurate post in my life.
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    Australian screenshots

    Jamie :)
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    Possible memory leak - performance issues

    Has anybody noticed any degradation of performance over time in Trainz22 or Trainz+? On a very large route of mine - and a few others - I have noticed that the game starts out with full FPS and has no problems loading the route with full draw distance and next to no shuddering. Give it half an...
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