Recent content by EverTrainz

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    Dovetail - N3V 1 : 0

    Based on their previews the most impressive part isn’t the route itself, rather the giant array of custom scenery (station assets, landmarks, accurate OHLE) built to high detail PBR standards for the route. It’s the common theme I see with any expensive routes for TSW. The “look through” of the...
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    Using Train Horn Sounds from YouTube

    In the past I have offered to pay railway Youtubers maybe $10 on paypal and asked for distribution rights to the 3 second sound of a horn clip from their video. In my case I was gearing it up for a payware release so it wouldn't have been ethical for me to just vaguely ask "can I use your horn...
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    Tweaking braking for an enginespec - guidance needed.

    ah that's a bummer, forgot about that. Opens up a new can of worms
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    Dovetail - N3V 1 : 0

    When it comes to older/obscure locos and rolling stock research tends to eat up more than half the time! After looking at the TNI Physics plugin capabilities I should say this is essentially what DTG TS has available to creators - it’s technically possible to have advanced physics scripting in...
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    Tweaking braking for an enginespec - guidance needed.

    Doing it for a lot of vehicles manually would get tedious on larger routes though I assume.
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    Tweaking braking for an enginespec - guidance needed.

    FWIW it may be possible to do this without having to beg, plead, or otherwise go on wild goose chases. There is a script function: SetEngineAsset() … which allows you to change the enginespec for a given vehicle in a session. An implementation would probably have to be done on a separate...
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    Dovetail - N3V 1 : 0

    Ah I was moreso referring to the TNI interface. I’m almost fully confident it wouldn’t be possible with the vanilla physics. Zec has some of the most advanced steam locos Trainz has ever seen and he’s said it’s not possible. It would have to be external/TNI.
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    Dovetail - N3V 1 : 0

    Or a spherical skydome asset used to hide the default skyplane!
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    Dovetail - N3V 1 : 0

    We just need someone to crack the TNI physics plugin wizardry and then open the floodgates to other creators! There was talk about this years ago but it’s been silence since. I believe that proper dampers and steamcocks could be done as well, though I take it the steam physics are mostly...
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    Dovetail - N3V 1 : 0

    If Trainz didn’t have PBR but *did* have all of these features, it would simply bring Trainz to “almost” the same visual standard as TSC. I remember 2016 being frustrated with getting metal textures looking right with the outdated tbumpenv formats, and N3V miraculously pulled PBR off and pulled...
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    Dovetail - N3V 1 : 0

    I’d rather not 😅 It seems that almost all the UK content N3V hosts is made by people who aren’t chiefly interested in UK railways. What if I told you …… :)
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    Dovetail - N3V 1 : 0

    I wouldn’t call that trailer realistic in any dimension, their only purpose was to showcase the vehicles included in the kit (through some amusing and even mythical consists). Even so, the 76s were made by DTG and I wouldn’t put it past them (shovelware) to include blunders like that in their...
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    Dovetail - N3V 1 : 0

    This is unfairly uplifting those sims. The reason they are still comparatively thriving is because of the wide selection of content available, new and old - not because the sim took a step backwards to maintain compatibility. If you tally up the *new* content releases between those sims and...
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    Dovetail - N3V 1 : 0

    I can almost guarantee that a lot of high-detail content creators who are sticking with trainz are only doing so because of PBR and the promise of better lighting. Heck, N3Vs own contracted artist (content creator who’s made the 47, MK1, among many other with a little too much “artistic...
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    UK Screenshots (Hi Res Version)

    That would be a huge benefit to the Trainz franchise, good work to you and fudginator!
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