Dinorius_Redundicus, I just wasn't listening. Before you replied I did read the wiki page for m.tbumptex and something must have clicked that I wasn't understanding before. I made the alpha channel dark grey/light grey and it works perfectly. The normal map I used was very flat, so I installed a...
I don't understand how an alpha channel in the diffuse map controls the opacity of the m.tbumptex material. Just looking at it, it looks like it's just going to alpha out the diffuse map. I copied all the information into their respective .texture.txt's, and the car was completely alpha'd out...
I'll see what I can do about replacing the TOFC rigging. I think I can set it as a commodity that spawns with the car and doesn't conflict with other loads. Thank you for telling me 😁
The material type is m.tbumptex, the bump map is a solid purple color while the alpha is a transparent purple...
1. The trailers don't have to work with the Chameleon script, just the flatcar skins
2. The trailer commodities I use aren't the ones with TOFC rigging, though I'm sure versions of those would be plenty appreciated. The rigging is a clone of a Fruehauf with outside rigging with the trailer...
The left one has the normal and the right is just the diffuse texture. I think a better way to describe it is that the wood on the bump car looks too shiny to be wood. I don't know how bump maps do what they do so maybe I just need to find some tutorials on bump maps. If I can make the wood...
I agree the scripting/queueing is priority before looks right now. I removed the bump maps from the car for now (what you're seeing is just the diffuse map), but here's what it looks like with the bump map:
I'd like it to be known that some things (script replacements + bump map) were taken...
johnwhelan - The kuid of the car I have installed and cloned from is <kuid2:96914:15600:4>, the original kuid is <kuid:96914:15600>
Forester1 - Thank you!
Dinorius_Redundicus - The trainz-build listed in the config file is 2. I don't know how far back that goes to but I would assume Trainz...
I'm trying to kibash Ben Neal's ACL P11 flatcar model into a 40 foot TOFC flatcar. It looks great so far and I'll definitely show off pictures later (when I figure out how to upload them somewhere and link them) but I'm having issues with it such as
1. The chameleon script does not register...