Recent content by billm001

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    Show Off Your Routes *Potential For Large Screenshots*

    Loads of woodchips and lumber heading north on the Paint Creek branch are under heavy dynamic braking and a 23 pound set of air to keep at the 15 mph speed limit. The commodities originate at the Curry Mill at the end of the branch. This is on my enhanced version of the original 2004...
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    N3V Needs to Fix Their Mess

    I agree.... it seems like the longer the session goes on, the dumber the AI gets when it comes to following basic rules, scripts, etc.
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    Show Off Your Routes *Potential For Large Screenshots*

    Can you please tell the me the name of this rock cliff texture?
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    Creeping Trains

    Does anyone ever have even short light weight AI trains approach a red sign signal and then slowly creep by the signal for multiple car length or the whole train (as if it were trying to sneak past the signal)?
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    Show Off Your Routes *Potential For Large Screenshots*

    The local has just pickup up loads at Dominion Grain at the end of the Santaquin Branch on the enhanced original 2004 version of the Pennsylvania and Berwind Railroad.
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    Show Off Your Routes *Potential For Large Screenshots*

    A local led by a couple of old Baldwins approach the Deer Creek siding on its namesake Branch. This a new branch that has been added to the original 2004 edition of the Pennsylvania & Berwind Railroad.
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    Unique Signal problem for 22?

    My AI is stopping at an invisible signal that is displaying red on the HUD. However, if I hop in the cab manually, the signal turns green, and if I get back out the cab and click on "continue schedule" on the AI directions, the signal turns back red. Therefore, I have to manually run the red...
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