I notice the same thing - frames tank over time, especially when jumping back and forth from Surveyor to Driver. I also notice that if there are couple of heavy assets in an area, the rates are sunk.
Once a track is laid, I am not sure how to change the grade retroactively in S2.0. In 1.0, I would set the grade and then hit the "apply" button to that section.
How does S2.0 do the same? The same question can be for retroactively changing track conditions.
Thank you for your help..... So far the only ones I am finding do everything else but display upcoming track marks...... I value the upcoming track marks more that I do gradient and several other options available. If you know of one that display trackmarks by name, I would be grateful. TIA
I have always preferred the trackview rule for sessions. It displays trackmarks by name, upcoming speed limits, and the yards to the next junction or station or trackmark. The built-in (F5) display does not provide names to the trackmarks or feet or yard distances to the marks. But lately I...
It operates fine with shaders at standard or basic - but extreme will crash the route within various durations of operating a session.
Operating system: Microsoft Windows 10 Home, Version 10.0.19045
DirectX runtime version: DirectX 12
Driver: Game Ready Driver - 581.29 - Wed Sep 10, 2025
CPU...
I have had intermittent stuttering and occasional crashes since SP5 on my routes. Do your issues get better if you turn the shaders down to medium or low?
I can turn off all driver messages in general with those settings, but I am getting non-stop messages about loco amps and temperature for every locomotive on the map. I have no clue how this got turned on and no idea how to turn is off. Has anyone had this happen? I want the usual messages to...
Somehow, I must have messed with a setting that is now displaying during sessions in the message center (lower left near engineer's profile) - the constant updated engine temp and amperes. How can I turn this off?
I just had a locomotive and engineer on a working AI train just magically disappear during a running session. I have never experienced this since I started with Trainz 2004!