Recent content by aprinto_joss

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    Merge data folders?

    Sorry to opening again the old thread. Forester's problems similar to mine. Can I MERGE all asset folder from TANE, TRS19, TRS22 and TRSPLUS into ONE ASSET FOLDER only, for eg. just use TRS22 asset folder only ? So in TANE, TRS19 and TRSPLUS should refer to TRS22 folder ....
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    Missing Dependancies

    Thank you for your guidance. Is this also work for "building" which has rotation angle ?
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    Missing Dependancies

    I had similar problems. Some asstes which listed no error in TRS19 but missing faulty, missing dependency (red) in TRS22. TRS22 only show yellow framebox with name of assets. I had to decide to replace red assets into TRS22 assets. Bulk replace won't work with red assets, it says "invalid...
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    Downloading speed is painfully slow at times

    It was common for non FCT user.... Usually non FCT user only get 9-10 Kbps download although your moden able to Mbps or Gbps speed, Non FCT had limited download speed and only 1 download session compare to unlimited download speed and able to download several session of download (paralel on...
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    Adding the Native Automatic Running Numbers

    I have created the hierarchy in Blender as a screenshoot image HERE , - I create 4 fbx' of meshes : digit_3.fbx for digit number 1, until digit_6.fbx for digit number 4. - I create 1 fbx contain all 4 meshes as arn.fbx. - I create empty-plain-axes : a.arn0 until a.arn3 for 4 locations of number...
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    Adding the Native Automatic Running Numbers

    Hi Zec, Thank you for your link. Based on those link, we should use : - folder named with "alphanumber"contain files named with "alphanumber_X.tga" and their image.texture.txt. ONLY that name. - The number will appear based on "a.alpanumber" location, too ? Are they every digits ? I need 4...
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    Adding the Native Automatic Running Numbers

    I am learning to create a wagon in fbx format. I want to add the wagon running number automatically. I had read in this link about adding the wagon serial number : Vehicle-running-numbers container and Adding the Native Automatic Running Numbers system to a traincar. I have set the number...
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    Boxcar LOD

    For very simple txt, I use notepad and for complex txt as config.txt sometimes I use Notepad++ which has automatic indent alignment.
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    Boxcar LOD

    I didn't expect it to be due to the lighting factor (sunlight) in the game. In the morning it appears on the left side. In the afternoon it appears on the right side and during the day, both sides do not display the logo. Do you have any suggestions for a solution? Maybe this was came from...
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    Boxcar LOD

    With the pbrmetal, I got background white for the logo. But with pbrmetalmasked, the logo had already transparent as what I want. Now my new problem is : Why is the logo displayed correctly on the left and front sides but only dimmed on the right and back sides ? The position and tilt are...
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    Boxcar LOD

    Dear Paul, 1. After thinking to what you wrote, it turns out that this is because the image size should be square. Now I had succeed to convert to trainz without errors and warning again. 2. I use wall's parameter and normal map. I only put the image over the body. 3. Thanks for your analyze...
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    Boxcar LOD

    Paul, I need your help to analyze my image mesh... I use TRS 2019 for this image.
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    Boxcar LOD

    For config.txt I use Notepad only . And if this config was look good, maybe it is because FBX and PNG file ? Logo mesh container created on 1 face planar mesh, BSDF nodes and an image which have transparent color. Blender result iis OK in shading menu. Send logo.fbx into asset folder but Trainz...
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    Boxcar LOD

    As I mentioned, I have successfully submitted traincar assets from FBX to Trainz without any errors and warnings. At the next step, I want to add an image to the asset face via an attachment (empty arrow in Blender). I also created the attachment image mesh from FBX, with a transparent...
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    Boxcar LOD

    I successfully created a LOD boxcar with FBX format by replacing "im" with "trainzmesh". It can now appear well in Trainz. But actually I don't understand what the point is that the traincar must be created with an LM file setting while the rock can follow the FBX guidance. Both of them (rock...
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