Long day's journey into night

sniper297

Coconut God
Just uploaded a new version of the Chicago Metro cab car with a working headlight. For those not familiar with push-pull operations, a brief summary;

Diesel electric locos run equally well in either direction, and can be remotely controlled. Europeans made diesels with a cab at each end, and to save time running around the train they started using an engine at both ends so all you had to do to change direction was have the engine crew walk to the other end and climb into the other engine.

The Chicago & North Western railroad commuter trains run on mostly straight level track, so instead of an engine at each end of the train, they added a cab to a passenger coach to remotely control the loco at the other end. Concrete ballast was added to the car to lower the center of gravity and make it more stable, less likely to pick at switch points. Metra and other commuter trains still operate the same way today, pulling out of the downtown station and running out to the suburbs, then driving from the cab car they run in reverse with the engine pushing at full speed all the way back to the city.

Without further ado, the bilevel push-pull "scoot" train after dark.

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Making up the train is kind of weird, you have to use the circle thingy to reverse the cabcar so the front is facing backwards to get the cabview at the correct end.

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Heading "out to da sticks", driving from the E8 pulling the train.

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Inside the E8 cab.

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Back to da bricks, click the cabcar and hit 1 for the cab;

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Then move the reverser back and forth to wake the game up to which way you're facing now.

Couple items, as an AI train this works fine, set a track marker out in the 'burbs at the end of the line, give it a "change direction" command before the next navigate to instruction, it will automatically shut off the loco headlight and turn on the cab car headlight. In TS2010 it doesn't matter, but TS12 for some reason changed the portals, so the AI train reversing into or out of a portal causes the portal to generate script errors. To get around that either run it three times - spawn from the downtown portal and run out to the end of the line, reverse back downtown, reverse again and end in a portal running forwards. Or, you can use switchbacks - train backs up to a track marker on a long stub track, then reverses so it's going forward again with the portal at the end of the switchback.
 
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