http://www.humyo.com/FChMvwQ/beta23.cdp?a=iXfYf78ZbWQ
Requires TS2010 and probably a first class ticket to download all the dependencies if you don't already have them. Might work in TS12, but TS12 is not supported until they get some of the new and improved bugs out of it.
Included session starts with the player in a GP9 in 40th Street yard, alternate "Wild Willy" starts near Port Ogden in the rustoleum reject C-41 steamer. Suggested play, go north on the belt line to the Milwaukee junction and turn east. Collect all the cars from industries (both sides of the mainline, trailing and facing point, watch out for the AI trains when crossing over the mains) all the way downtown. Follow the Milwaukee eastbound freight track (furthest south) thru Western Avenue Interlocking, turning south under the C&NW, then west on the Burlington. Pick up all cars along the Burlington line until reaching the belt line again. After that take them to any old yard, dealer's choice, the idea is efficiency - what order you pick up, when you do runarounds, when you cross the mainline, all will affect how long it takes.
In the big yards don't block the light brown tracks, and don't use the grassy tracks for anything for the first 45 minutes since there will be 2 AI freight trains dropping off cars on those tracks in each yard within the first hour. Mainline running is right handed.
Testing, primarily what I have trouble with is framerates. The route itself is pretty easy on FPS, but I suspect the AI traffic causes problems. I start at 20-25FPS and drop to 8-10FPS after an hour of running, pretty sure that's memory getting clogged with AI instructions. I've cut this down quite a bit, 4 commuters and 2 short freights at 15 minute intervals, 4 freights and one L at 20 minute intervals, comes out to about 39 per hour.
Requires TS2010 and probably a first class ticket to download all the dependencies if you don't already have them. Might work in TS12, but TS12 is not supported until they get some of the new and improved bugs out of it.
Included session starts with the player in a GP9 in 40th Street yard, alternate "Wild Willy" starts near Port Ogden in the rustoleum reject C-41 steamer. Suggested play, go north on the belt line to the Milwaukee junction and turn east. Collect all the cars from industries (both sides of the mainline, trailing and facing point, watch out for the AI trains when crossing over the mains) all the way downtown. Follow the Milwaukee eastbound freight track (furthest south) thru Western Avenue Interlocking, turning south under the C&NW, then west on the Burlington. Pick up all cars along the Burlington line until reaching the belt line again. After that take them to any old yard, dealer's choice, the idea is efficiency - what order you pick up, when you do runarounds, when you cross the mainline, all will affect how long it takes.
In the big yards don't block the light brown tracks, and don't use the grassy tracks for anything for the first 45 minutes since there will be 2 AI freight trains dropping off cars on those tracks in each yard within the first hour. Mainline running is right handed.
Testing, primarily what I have trouble with is framerates. The route itself is pretty easy on FPS, but I suspect the AI traffic causes problems. I start at 20-25FPS and drop to 8-10FPS after an hour of running, pretty sure that's memory getting clogged with AI instructions. I've cut this down quite a bit, 4 commuters and 2 short freights at 15 minute intervals, 4 freights and one L at 20 minute intervals, comes out to about 39 per hour.