treblesum81
New member
Hi All,
I've been wondering about this for a little while and would like to get a little input from the group about the idea. Basically, I wanted to create a sort of scaled down version of the western US by using TransDEM and USGS data to create terrain, but then scaling the work within TransDEM to cover only a few hundred baseboards rather than thousands and then build a fictional route over it which incorporates the various regions (mountain, coast, plains, desert, etc.).
The problem, as you might imagine, is that you lose the terrain quality in this way... mountains become bumps, canyons become riverbeds, etc. So basically I'm trying to figure out a way to capture the terrain in this way (this is partly because I have trouble sometime making plausible terrain features), without losing the best features. The question is then twofold:
1: Is there way to scale / manipulate the terrain in question so as to retain these features while still reducing the scale down to something manageable?
2: Are there better ways to go about what I'm proposing without messing with scale manipulations and losing terrain features in this way?
Thoughts?
Thanks,
Greg
I've been wondering about this for a little while and would like to get a little input from the group about the idea. Basically, I wanted to create a sort of scaled down version of the western US by using TransDEM and USGS data to create terrain, but then scaling the work within TransDEM to cover only a few hundred baseboards rather than thousands and then build a fictional route over it which incorporates the various regions (mountain, coast, plains, desert, etc.).
The problem, as you might imagine, is that you lose the terrain quality in this way... mountains become bumps, canyons become riverbeds, etc. So basically I'm trying to figure out a way to capture the terrain in this way (this is partly because I have trouble sometime making plausible terrain features), without losing the best features. The question is then twofold:
1: Is there way to scale / manipulate the terrain in question so as to retain these features while still reducing the scale down to something manageable?
2: Are there better ways to go about what I'm proposing without messing with scale manipulations and losing terrain features in this way?
Thoughts?
Thanks,
Greg