Problem with Angelahs, over hills & faraway

Mallard2007

New member
I have just downloaded Angelahs over hills & faraway route from download station and found a couple of problems. Some of the level crossings do not open and the train goes right through, also the lift bridge outside cockleshell bay does not come down and the train goes right through it. Has anyone else had this problem, or is it just me.

Mallard 2007
 
I believe the level crossings and bridges work on Boats ATLS system. This being the case, Angela will need to (or has done?) provide a base session which will have all the correct settings for the ATLS.

Darren

(By the way, very nice work Angela!)
 
Been away

Hi all,
I have been away, maybe even over the hills and faraway because it was Devon....

The ATLS settings will be standard for crossings, look at the tuition pages, they are incredibly easy.

I am too tired to do anything right now, just had a 250 mile drive over the M5 and M4 motorways and they are enough to make anybody worn out!

Angela
 
Over the hills &faraway by Angelah

Hi Angelah. Thank you for your reply to my problem, I can live with the crossings, but the lift bridge by Cockleshell Bay is getting me down, as I said the bridge does not come down as you approach it and the train goes right through it and into the station. Hope you can help after you have recovered from your long drive.

I think the route is one of the best you have done, the detail is so good, I am looking forward to having a good run on it when I have got it up and running.

Mallard 2007
 
ATLS

I have just downloaded Angelahs over hills & faraway route from download station and found a couple of problems. Some of the level crossings do not open and the train goes right through, also the lift bridge outside cockleshell bay does not come down and the train goes right through it. Has anyone else had this problem, or is it just me.

Mallard 2007

Hello Mallard,
In the thread I have stated that I used the ATLS assets on crossings and the lift bridge because trains at speed do not open them fast enough.
You will have to go get the ATLS assets and then they will work.

Angela
 
Working?

Can I assume then that the ATLS assets are now working for folk on this route?
I really don't want to step on Boat's toes and have to put a whole raft of screenies up if at all possible although I have done them in case.
Once you get the assets get the tutorial and it works wonders. I have to say that if I can work it out, then anybody can, I am certainly no wizard on technicalities.
The Boat tute is great and helpful and I got it right first time so his expalantions are spot on.
And using these assets by placing them at some great distance from the unit to be controlled (crossing or bridge) makes it much more realistic as I have sat at a closed crossing and wondered if the train was coming from the Moon, it took so long to arrive.
Remember that the Leaving trigger has a 2 second delay so closes a while after the train passes. A bit of experimentation on placement will pay dividends on these units and remember to allow enough space for the length of train to be clear of the crossing. This is no doubt why there is the 2 second delay....

And be warned, I shall be using these a lot, I think they are that good, and have already put them into WCL2.

Angela
 
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Hi Angela,

The ATLS will need to be set up by each individual downloader, as the set-up details are not saved with the route, only in a session.

As you've set them-up already, maybe you could release a base session to save users individually doing it? The base session doesn't need to have any rolling stock in it for this to work. The same principle applies to set-ups for multi-industry tracks and the like too.

I've haven't got Overhills yet, but the screenies look great as usual.

HTH
Stovepipe
 
Hi

Hi Angela,

The ATLS will need to be set up by each individual downloader, as the set-up details are not saved with the route, only in a session.

As you've set them-up already, maybe you could release a base session to save users individually doing it? The base session doesn't need to have any rolling stock in it for this to work. The same principle applies to set-ups for multi-industry tracks and the like too.

I've haven't got Overhills yet, but the screenies look great as usual.

HTH
Stovepipe

Hi Stovepipe,
I am now puzzled. If as you say settings are not saved with a route how will they be saved in a 'base session'? Isn't a session a part of the route saved as a sub-folder? And I always thought that a session needed a loco or at least stock on it.
I took a series of pictures as I set up a small demo, 16 in all, but there is a super tute by Boat on how to set up these assets which explains it probably far better than I can.
Basically both crossings and bidges are set the same way, as crossings. It is quite simple. As I intend to use these assets on any more routes (they are already in what will be the full version of WCL2 still under construction and at Pewsey now) it would be advisable for folk to familiarise themselves with setup proceedures. Not just for my routes, the Boat assets are great bits of kit and work really, really well.
As I said, if I can do it then anybody can, I am no cleverer than the next person.
But if you honestly feel that it's worthwile putting these images up then I will with a commentary, I just don't want to step on Bota's toes, that's all.

Angela
 
Angela,

Thats just the way some assets work in the game - your set-up details are held in the session. Your session has a separate KUID so can be uploaded as a route dependency. There might be some differences between 2004 and 2006 - I don't have the former, but I believe the principle is the same. The assets might only take an hour to set up by the user, but it's still an hour doing something not very interesting.....then multiply up by the number of downloaders.........and you can see the problem.

regards
Stovepipe
 
sessions

Angela,

Thats just the way some assets work in the game - your set-up details are held in the session. Your session has a separate KUID so can be uploaded as a route dependency. There might be some differences between 2004 and 2006 - I don't have the former, but I believe the principle is the same. The assets might only take an hour to set up by the user, but it's still an hour doing something not very interesting.....then multiply up by the number of downloaders.........and you can see the problem.

regards
Stovepipe

When I go to save a session in 2004 without a loco on it Trainz demands I put one on, it won't save out until I do... so there does seem to be a difference between 04 and 06.
Still, I'll look at the problem, but probably not today, I have to clear a shed out a bit so I can get a new disability scooter in it that will be here in a couple of days.

Angela
 
Angelahs, over hills & far away

Hi Angelah. Please put up the images and the commentary, as it will help me a lot, not very tec minded.

Mallard 2007
 
Hi Angelah. Please put up the images and the commentary, as it will help me a lot, not very tec minded.

Mallard 2007

Hi,
You and me both!! Which means if I can do it you will be able to.

You will find them quite easy to use and they work well. I found trains on main lines running at speed didn't always open the gates or got to a bridge long before it swung or lifted and these assets stop all that - brilliant.

I'll get the images organised then.

Angela
 
Here we go!

Right, I think I have it about right, it took ages so I hope it's worth it and you can all understand it.

ATLS_setup_1_parts.jpg

The basic parts needed to make a crossing/bridge operate. A Controller (the cross bit), 2 Slaves sitting on short bits of white track and invisitrack for joining things together. Stop me if I'm getting too technical!

ATLS_setup_2_invisitrack.jpg

Using the invisitrack join the main line tracks together.

ATLS_setup_3_safety_tracks.jpg

Select your main track in the side menu and add a short section as shown to one side of the level crossing. This is to prevent the crossing tracks becoming invisitrack when you connect that.

ATLS_setup_4_invisitrack2.jpg

Join invisitrack to each Slave and to the other side of the crossing.

ATLS_setup_5_xing_placed.jpg

Move the crossing over to cover the invisitrack.

ATLS_setup_6_tracksup1.jpg

Move the main track plines so they sit in line with but not connected to the crossing.

ATLS_setup_7_tracksup2.jpg

Then delete the 2 short sections you added earlier, just your main track type only.

ATLS_setup_8_basic_controller.jpg

Go to Static Objects tab and click the ?, then click on the Controller and this menu will appear.

Next set shortly.

Thanks to Photobucket for hosting these shots.

Angela
 
Next set

ATLS_setup_9_setcontroller.jpg

Click the BIG plus sign which sets the Controller to Radio frequency 1. You must set all components to this number for this crossing. The next crossing/bridge will be 2 and so on.

ATLS_setup_9a_setcontroller2.jpg

Now click the SMALL Minus just about my little line 'Remove Routes'. This selects Level Crossing Mode. Job done on this asset.

ATLS_setup_10_slave.jpg

This is the Slave you connected to the crossing, well one of them but both are set them same. Again click the BIG Plus to set it to 1.

ATLS_setup_11_triggeron.jpg

Now go find the Triggers, they are in the track menu centre section where the signals and stuff are kept. Place one on the track BEFORE the crossing on the left (just for instance).

ATLS_setup_12_trigger_menu1.jpg

Choose the ? button again and then click the Trigger for this menu.

ATLS_setup_13_trigger_menu2.jpg

Again use all your might and click the BIG Plus to set this unit to 1. Note that under this on the other plus/minus line the top line is set to (spl), this is correct for crossings/bridges.

ATLS_setup_14_trigger_arriving.jpg

Move down to the line 'Trigger set for' and click the part in brackets until it says 'Arriving'. This then will sense the train and open the gate for this crossing set to Radio 1.

ATLS_setup_15_trigger_leaving.jpg

Place another trigger after the crossing, set the Radio to 1 and then click the lower line again until it says 'Leaving'. This senses when the train has passed and will close the gates.

Do the same the other side track but round the other way, the Arriving trigger will be besdie the Leaving trigger you have just edited.

ATLS_setup_16_complete.jpg

The crossing completed.

Thanks to Photobucket yet again...

A bit more to come.

Angela
 
Running the crossing

I have placed trees where the triggers are otherwise we can't see them when in Driver.

ATLS_running_1.jpg

The loco is approaching the trigger.

ATLS_running_2.jpg

As it passes the tree you can see the gates opening.

ATLS_running_3.jpg

I have swung the viewpoint right round to look back from where we just came from as the loco passes over the crossing and gets ready to pass the tree by the Leaving trigger.

ATLS_running_4.jpg

There is a 2 second delay before the gates close so the loco has travelled well past our tree by now. Remember to allow enough gap between the end of the train and the crossing, this all depends on how long your trains are.
The Arriving trigger can be set a long way away, it does not need to be this close, I put it there so you can see it.

I hope this helps.

For more info go to http://www.boatztrainz.co.uk

Thanks yet again to Photobucket for looking after my images.

Angela
 
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There is a 2 second delay before the gates close so the loco has travelled well past our tree by now. Remember to allow enough gap between the end of the train and the crossing, this all depends on how long your trains are.
The Arriving trigger can be set a long way away, it does not need to be this close, I put it there so you can see it.

Angela

Hi Angela,

Just to clarify, you don't need to allow a gap after the crossing for your train length. You can put the leaving trigger as close to the crossing as you like. Nothing will happen until the entire train, (no matter how long it is) has cleared the trigger. I think this is why you are seeing a 2" delay, (which it doesn't have unless you've set one).

The 'Arriving' Trigger will activate as the train approaches, the 'Leaving' Trigger as it leaves. This applies if you are using the 2-way methods too.

Cheers,

Boat
 
Angelah,

Unfortunately your routes give my computer indigestion but I do appreciate your efforts on behalf of our community. Its those like your good self that provide the enjoyment.

Many many thanks.:)
 
????????????

Angela, if I get ill will you come round and look after me and get my shopping etc.? :o)

Martin


Hello Martin,
Not sure what that is all about???????? I need somebody to get my shopping, I have to use a big electric scooter!!

Angela
 
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