Would This Be Useful To Anyone?

captainkman

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Hi,

I'm thinking of doing a video tutorial about how to get a model from Sketchup into Blender, then another on how to texture it and add attachments, and a final one on exporting it.

The model will probably be a simple house, with 3 parts. A cube body, two thick-ish slabs for rooves and a simple rectangular prism chimney. I'll go through how to UV map some simple textures on the model. Maybe a red colour for the house 'body', a tile pattern for the roof and a brick pattern for the chimney.

The chimney will be included so that I can show how to add and export an attachment point, in this case a smoke attachment.

Also, I will show that some of the many parts created by Sketchup can, in Blender, be deleted or joined with another part, so the poly count can be reduced.

Please let me know your thoughts on this and hear your suggestions also.

Kieran.
 
There is a thread about using 'Sketchup' & how it tends to be "Poly Heavy", if your tutorial
will show users of Sketchup how to transfer models into 'Blender' & reduce those 'poly counts', I think
that can only be a good thing. :)
 
Yes, I think it might help someone. I find actually modelling - making the mesh - to be pretty easy in Blender. It's texturing, especially the unwrapping, that is a big pain. I've heard others say that about texturing as well for other modelling programs. Assuming this all is easier to do in Sketchup, it seems the angle would be to build the model in Sketchup and post-process in Blender.

In any case, it's an idea worth pursuing.
 
Yes, this would be extremely helpful. Sketchup is great for the user interface and the way it works in conjunction with google maps, but the texturing leaves something to be desired. Blender is capable of baking textures and such related things to them correct?
 
I have never done any models because I can't afford the deluxe tools and also do not want to spend days trying to learn even a free tool. However, if Sketchup can roll out quality items I am all for it. If a poly count can be reduced without a multi-week learning experience then that is also good.
 
Yes, this would be extremely helpful. Sketchup is great for the user interface and the way it works in conjunction with google maps, but the texturing leaves something to be desired. Blender is capable of baking textures and such related things to them correct?

Yes, I believe you can bake, and have control over numerous properties. I've never baked myself.
 
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