captainkman
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Hi,
I'm thinking of doing a video tutorial about how to get a model from Sketchup into Blender, then another on how to texture it and add attachments, and a final one on exporting it.
The model will probably be a simple house, with 3 parts. A cube body, two thick-ish slabs for rooves and a simple rectangular prism chimney. I'll go through how to UV map some simple textures on the model. Maybe a red colour for the house 'body', a tile pattern for the roof and a brick pattern for the chimney.
The chimney will be included so that I can show how to add and export an attachment point, in this case a smoke attachment.
Also, I will show that some of the many parts created by Sketchup can, in Blender, be deleted or joined with another part, so the poly count can be reduced.
Please let me know your thoughts on this and hear your suggestions also.
Kieran.
I'm thinking of doing a video tutorial about how to get a model from Sketchup into Blender, then another on how to texture it and add attachments, and a final one on exporting it.
The model will probably be a simple house, with 3 parts. A cube body, two thick-ish slabs for rooves and a simple rectangular prism chimney. I'll go through how to UV map some simple textures on the model. Maybe a red colour for the house 'body', a tile pattern for the roof and a brick pattern for the chimney.
The chimney will be included so that I can show how to add and export an attachment point, in this case a smoke attachment.
Also, I will show that some of the many parts created by Sketchup can, in Blender, be deleted or joined with another part, so the poly count can be reduced.
Please let me know your thoughts on this and hear your suggestions also.
Kieran.