Thomas_The_Tank100 said:
Hmm...
1. Final Fantasy VII (I don't play it). Here is a link to picture:
http://www.brickshelf.com/gallery/Br.../4-6-4/ff7.gif
You must have read my mind. The FF series is full of trains, but FFVII wasn't the first time that trains featured in the series:
Final Fantasy: The
Dawn of Souls (GBA) and
FF Anniversary (PSP) re-releases of the original FF include the Phantom Train enemy from FFVI as an optional boss enemy to fight in one of the bonus secret areas.
Final Fantasy VI: Features The Phantom Train, which is a ghostly apparition of a railway destroyed during a war, and now transports the departed to the afterlife. Some of the characters travel on it, and have to battle against the locomotive (which attacks, amongst other things, by throwing it's wheels at them!) in order to alight from it. The scene is also repeated later in the game during the Cyan's Nightmare stage.
Final Fantasy VII: A steam locomotive hauling what appears to be a train load of tank wagons features in the opening move, as Cloud and the AVALANCHE resistance group jump off it onto a platform at the start. Passenger trains in Midgar City are later shown and ridden on at various times in the game, especially the area known as 'The Train Graveyard', which is somewhat like a rail scrapyard. Additionally, much later in the game, a coal train is ridden, with the objective to stop it crashing into the shanty town of North Corel, with spectacular results if you fail to stop in time.
Finally, there's a cable car that runs from North Corel to the giant amusement park/casino Gold Saucer, that curiously, runs on rails on the ground and uses propellers for propulsion. Gold Saucer also has a rollercaster shooting game, and a more leisurely monorail car to tour the park, where a key scene takes place on.
There is also a recurrent metaphor mentioned by several of the characters at several times in the game, in the phrase "There is no getting off this train we're on, until we reach the end of the line", to represent the reasons for continuing their journey.
Final Fantasy VII ~ Before Crisis: apparently a stage of this Japan-only prequel to FFVII features a mission to protect one of Midgar's trains, showing the Sector 7 Slums station from the original FFVII. But as I have never played this due to it's Japan exclusivity, I'm not sure of the details (this info came from the
FF Wiki so I can't be too sure on it's accuracy.).
Final Fantasy VII ~ Crisis Core: The steam train from the original FFVII is shown in the prequel to FFVII's opening (where it is shown running a red signal!), with Zack running along the train's roof dispatching Wutaian troops in disguise (the whole scene was later shown to simply be a VR training exercise). Later in the game, Zack can board the train at Midgar's Sector 1 Station and ride it to the Sector 5 Slums, and return (although the journey is instantaneous - he automatically appears in one place or the other after boarding). The final scene of the game directly references FFVII's original opening, showing Cloud riding on top of the train to Sector 1 to bomb it's Mako Reactor. Incidentally, a train-mad kid on Sector 1's platform, if spoken to, rattles off the details of the locomotive, calling it the 'Shinra MK 93 II'; that an earlier locomotive class called the 'Shinra MK 93-1' has been withdrawn and lies derelict (this is probably the streamliner seen in the Train Graveyard of the original FFVII), and finally says that a new improved class of locomotive, the 'Shinra MK 100-90' is currently under construction.
Final Fantasy VII ~ Dirge of Cerberus: The Train Graveyard area of Midgar from the original FFVII is used as an area during the 'Empire in Ruins' stage of this psuedo sequel to FFVII, with Vincent having to weave and duck through the wrecked carriages and debris to avoid gunfire from Deepground troops.
Final Fantasy VII: Remake: The trains from the original game return but in greater detail, and it's also shown that Midgar actually possesses
two seperate rail networks - the steam hauled lines actually being originally built to transport workers and supplies from the surface to the upper city during it's construction, and a seperate electric-powered underground/metro line (of which a set is briefly seen in the new opening). The later line isn't able to be ridden on, however while in Sector 8, New York Subway-style entrance kiosks can be seen in the streets of Sector 8 (but closed off with shutters), suggesting they were the entrances to the stations for this metro system. The upper city of Midgar is also shown to have a trolleybus system with overhead wires shown and even bus stops, but no buses are seen (possibly the wrecked bus used as a shop in the slums of Sector 5 could have been from this system, but it's not clear).
The Train Graveyard area is also greatly expanded (as is the paranormal aspect of it), showing it was originally a depot/workshop that ended up abandoned (and was taken over by ghosts).
Final Fantasy VIII: Probably the FF game with the most train appearances, railways actually are a major form of transport, with rail lines snaking all over the main continent. The characters can ride a train for the not so low price of 3000 gil a trip, but lines run to all the major towns and cities in the game. One city in the game, Timber, is basically a railway town, with trains running everywhere through it (there's even a model train in the town's hotel).
There is also a scene where the characters have to steal a passenger carriage carrying a VIP from a moving train, and switch it with a decoy, while on the move. Impressive visually, but completely implausible. Finally, there is also a summon magic attack called 'Doomtrain', which summons a demonic train that appears on ghostly tracks of fire (complete with crossing gates and bells!) to run the enemy down.
Final Fantasy IX. The only trains I know of that appear in FFIX is a gravity-powered cable car that runs over a mountain (which several of the characters ride on), and a rack railway under the city of Lindblum, that provides access to the harbour with the city and the world outside.
Final Fantasy XI: Online. About the closest to trains which appear in FFXI are mine cart tracks and wagons in the abandoned Gusgen Mines and Movalpolos areas, but unfortunately, normal railways do not appear in FFXI. Evidently a rideable monorail network was apparently planned for the city of Bastok as well, but was scrapped by the development team prior to launch, as they felt that it would be 'too high tech' for Bastok's 'early industrial era' setting. Sharp-eyed players can still spot the tracks in the background in a number of parts of the city though.
Final Fantasy XII: Like FFXI, there are mine cart tracks in the Barheim Passage and Luthu Mines areas, which is the closest to proper trains appearing in this game, with Barheim Passage being referred to in the game as having once been part of a major rail network that was abandoned due to the invention of air travel.
Final Fantasy XIII: The beginning of the game starts on a train during the 'Purge', where Lightning and Sazh break confinement and hijack the train they're on (and with the result the train becomes a complete wreck). Other wrecked trains and overhead tracks are seen a short time later in the Hanging Edge area during the battle between government PSICOM forces and the NORA resistance. Much later in the game, the 'Fifth Ark' area features sections resembling subway tunnels and stations, along with derelict locomotives (which look different to the trains at the start of the game). On Pulse, there is also a ruined railway bridge too in the abandoned village of Oerba (where a major boss fight and revelation takes place). Incidentally, in the Purge train at the start, the destination display seen above the door when the guard first walks in is evidently scrolling real-world stations on the Chiba metro line in Tokyo, but rendered in the fictitious Cocoon script used in the game.
Final Fantasy XIII-2: Although trains don't physically appear in the sequel to FFXIII, there are several references to them. In the Bresha Ruins 5AF stage, some of the tunnels and passages in the ruins resembles the passages and platforms of a subway station. As well, the ruined railway bridge at Oerba from the first game can also be seen in various time periods (although not walked across), the Gran Elevator conveyance built into the crystal spire that supports Cocoon, referenced early on, despite being mentioned as an 'elevator', from it's description is more akin to a slightly vertical railway, and two accessories that can be used to change the appearance of captured monsters are a 'Train Engineer's Cap' and 'Train Conductor's Cap'. Presumably the high-tech city of Academia in 400AF would also have some kind of rapid-transit system (although the closest to that which can be seen is a flying bus that regularly arrives and departs from a suspended station, that can't be ridden on sadly).
Dissidia Duodecium ~ Final Fantasy: the prequel to the FF fighting game has the Phantom Train from FFVI as a battleground (or rather, the cramped interior of one it's carriages, where seats can, and usually will, be destroyed during the fight). Laguna (from FFVIII) also uses a train metaphor during one of his story cutscenes.
Due to posting limitations, train appearences in
LR FFXIII, FFXIV and
FFXV can be found
here
Finally,
Grandia also features trains in the first town, although I can't remember if there are any more later in the game.