Okay, new info on this - I am senile but not that senile, the problem in the original post WAS something new, not just a faulty memory of how it used to be.
That's supposed to be seaweed in Silent Hunter IV, and the problem was the alphas were blocky shapes until the view gets really close.
While troubleshooting that I reset several options in the Nvidia control panel that had somehow changed, that antialiasing transparency was one of the settings that was not the way I originally had it set.
That's what the bottom of a shallow harbor is supposed to look like, the antialiasing transparency somehow screws that up.
The end result, after testing the same route and session in TS2010 and making the same jumps, the results are back to the way I remembered them - no more 15-20 seconds to load and focus, now it's back to more like 1 or 2 seconds.
Conclusion, if you're having longer loading delays or texture blurring than before, check your video control panel settings. In my case the best setting is max quality rather than performance, since the video card is better than the CPU.
That's supposed to be seaweed in Silent Hunter IV, and the problem was the alphas were blocky shapes until the view gets really close.
While troubleshooting that I reset several options in the Nvidia control panel that had somehow changed, that antialiasing transparency was one of the settings that was not the way I originally had it set.
That's what the bottom of a shallow harbor is supposed to look like, the antialiasing transparency somehow screws that up.
The end result, after testing the same route and session in TS2010 and making the same jumps, the results are back to the way I remembered them - no more 15-20 seconds to load and focus, now it's back to more like 1 or 2 seconds.
Conclusion, if you're having longer loading delays or texture blurring than before, check your video control panel settings. In my case the best setting is max quality rather than performance, since the video card is better than the CPU.