This is the area I am working on now ... track arraignments varied from year to year, and some tracks that were drawn straight, were in fact unstraightened, and shifted about, I presume so that service areas would have enough room for workers to work in, and after several derailments MOW crews put the tracks back in service after a quick haphazard track realignment. My trackwork is much too straight and too tidy, where as the areas had very curved and cinder/sand covered tracks wobbling all over the place. This makes replicating it in Trainz very difficult, as wobbly tracks are the hardest to lay in Trainz. Sometimes I wonder what I should do ... lay the tracks straight and tidy ... or bent, wobbly and untidy ? What do you think, how one should lay tracks ?
Unstraightened: Looks like a child laid tracks on a bad UTC route
Straightened: Looks too perfect
I'm looking for a simple building that is in back of the Scales Hump tower ... can't find one like it
Altoona never had any speed retarders, and instead employed dozens of car rider brakemen, that handbraked railcars on the weighing scale, and rode the railcars all the way deep into the hump classification yard bowl, where a gas powered rail jitney would bring all the brakemen back to the hump, where they did it all over again, all day long, sunup, to sundown. Most traffic in the yard was EB loaded coal trains.
I have this hump working fabulously slow at 2 mph, by using multiple pink speed retarders, and Slavedrivers Squeal Track, where railcars almost come to a stop on the scale, then they again begin to roil away down into the classification yard bowl at 5 mph