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Thread: Timber Ridge Line Redux

  1. #61
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    Quote Originally Posted by jordon412 View Post
    Tried both http://30ng.web.com and http://www.30ng.com, and when I clicked on 30ng.com, it takes me to, of all things, a website about baby milk powder! I tried www.30ng.com, and I got nothing. I tried adding .web to 30ng.com and ended up being taken to the Charter search engine (my family uses Charter Communications for Internet, E-Mail, TV and Phone) searching for '30ng.web.com'.
    Try clicking on the link just below the screen shot above, that ought to get you there.

    AH Hah! I must be having a senior day. The proper address is http://30ng.webs.com (note the 's') sorry about that.
    Last edited by normhart; January 9th, 2017 at 11:38 AM.
    California is not turning back. Not now, not ever!

  2. #62
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    With each link that didn't work the address bar in my browser showed the link. I simply inserted ".webs" in the appropriate spot and hit return and was able to download each file.

    Nice stuff Norm. Thanks for the heads up. (As if I didn't already have more stuff than I have time for already. )

    Paul

  3. #63
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    Thanks for the links:



    Harold

  4. #64
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    Speaking of the 30ng.webs.com I cannot download every single file, especially the mallets with Rio Grande Livery. Every time I click on them it brings me to a different site. Do you think there is a problem with the website or maybe its for sale? An explanation would be nice but take your time I'm in no rush.

  5. #65
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    Quote Originally Posted by SteamAlec10 View Post
    Speaking of the 30ng.webs.com I cannot download every single file, especially the mallets with Rio Grande Livery. Every time I click on them it brings me to a different site. Do you think there is a problem with the website or maybe its for sale? An explanation would be nice but take your time I'm in no rush.
    Used the method mentioned earlier and had no problem:



    http://30ng.webs.com/DRGWL25.cdp

    Use that format and they work.

    Harold
    Last edited by hminky; January 9th, 2017 at 10:02 PM.

  6. #66
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    Howdy Harold, may i inquire as to where you got that 30in track from that the mallets are sitting on?

    Well, that being said... or rather asked I suppose. I believe I should show a little bit of what i have done. After I downloaded the TRL and sat some of trainboi's stock on the lines, I decided it needed a little sprucing up as well. So, I went through, atleast on the roads namesake town for now, and reset all the baseboards to 5m. This messed up all the textures, making the lines all blocky and misshapen. I went through a few and redid some of the textures and started updating some of the foliage... which is going to take a LONG time due to the fact all the trees are splines, not individual objects. Ill post updates as I go, but here are a few pictures I snapped while playing around.


    Here we have Ol' 69 pulling into Timber Ridge with the afternoon passenger train while a heritage train, comprising of an old 4-4-0 american type and one coach, waits for the row to make its way down the line. Sitting on the adjacent track is a wrecking train waiting to break the engine off and be switched onto the holding track farther into town.



    This is 69 heading along one leg of the Wye out of town to points onwards.
    Last edited by zues; January 10th, 2017 at 12:36 AM.
    Finally back to playing with Trainz after a few years being without a decent rig...

  7. #67

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    nice shots, i'm busy making all the grades ( apart from the really steep ones that are already about 6% ) , stiffer.
    the NG 30 site is excellent , i downloaded these years ago, none worked in TANE for me . but i downloaded them again and now , many of them at least appear in TANE, though there might be issue with them , theres a few kuids missing, so i'll have to chase around and see if they are still available or not.
    Last edited by dangavel; January 10th, 2017 at 02:15 AM.
    WARNING! The Surgeon General has determined that the use of the simulator Trainz is highly addictive,

  8. #68
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    I think you need to "Revert to Original" Dan.
    California is not turning back. Not now, not ever!

  9. #69
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    Howdy Harold, may i inquire as to where you got that 30in track from that the mallets are sitting on?
    That is regauged track from this site:

    http://www.banbyggarna.se/stl/scenery/track/page1.html

    <kuid:67375:103109> TANE SWE 891mm
    <kuid:67375:103528> TANE SWE 891mm utan ballast

    Clone the track and use these to replace the lines in the config.txt file:

    __________________________________________________ __________

    track-gauge 0.76
    check-gauge 0.72

    attached-splines
    {
    rail_left
    {
    lateral-offset -0.38
    use-same-direction 1
    spline-kuid <kuid:67375:103113>
    visual-only 1
    }

    rail_right
    {
    lateral-offset 0.38
    use-same-direction 1
    spline-kuid <kuid:67375:103114>
    visual-only 1
    }

    sleepers
    {
    lateral-offset 0
    use-same-direction 1
    spline-kuid <kuid:67375:103115>
    visual-only 1
    }

    chairs_left
    {
    lateral-offset -0.38
    use-same-direction 1
    spline-kuid <kuid:67375:103110>
    visual-only 1
    }
    chairs_right
    {
    lateral-offset 0.38
    use-same-direction 1
    spline-kuid <kuid:67375:103111>
    visual-only 1
    }
    }
    _________________________________________________

    The switches produce some hinky-ness:



    The blades aren't quite right and the spikes go weird, I can live with that to have blades and frogs.

    For a lighter track use the 600mm regauged:



    Harold
    Last edited by hminky; January 10th, 2017 at 07:53 AM.

  10. #70

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    Quote Originally Posted by normhart View Post
    I think you need to "Revert to Original" Dan.
    i got most of them working but when using the drgw mallets on a run last night the session just ground to a halt after a while . could be specs in there thats sapping the system .
    the 2-6-6-2 i really want to get working is number 31 , a ben neal classic, i can get the front set of drivers to work but the back set are frozen , tried changing engine specs but no luck.
    WARNING! The Surgeon General has determined that the use of the simulator Trainz is highly addictive,

  11. #71
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    Quote Originally Posted by dangavel View Post
    i got most of them working but when using the drgw mallets on a run last night the session just ground to a halt after a while . could be specs in there thats sapping the system .
    the 2-6-6-2 i really want to get working is number 31 , a ben neal classic, i can get the front set of drivers to work but the back set are frozen , tried changing engine specs but no luck.
    Don't know what's up with the mallets but it sounds like you are using philskene's clone of Ben's #31. I've noticed the frozen drivers on it but Ben's original doesn't seem to have that problem although the AI can not drive it and it has to be run in CAB mode. I've found it hard to keep boiler pressure up but I was able to drive the original for quite awhile.
    California is not turning back. Not now, not ever!

  12. #72

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    Quote Originally Posted by normhart View Post
    Don't know what's up with the mallets but it sounds like you are using philskene's clone of Ben's #31. I've noticed the frozen drivers on it but Ben's original doesn't seem to have that problem although the AI can not drive it and it has to be run in CAB mode. I've found it hard to keep boiler pressure up but I was able to drive the original for quite awhile.
    i haven't visited the 2004 part of ben's site for a while , i'll download the 2-6-6-2 from there and see how it fares. the models are amazingly good given they go that far back, still stand up well against ones created now, i wish he'd update them all to TANE specs....
    WARNING! The Surgeon General has determined that the use of the simulator Trainz is highly addictive,

  13. #73
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    Quote Originally Posted by dangavel View Post
    i haven't visited the 2004 part of ben's site for a while , i'll download the 2-6-6-2 from there and see how it fares. the models are amazingly good given they go that far back, still stand up well against ones created now, i wish he'd update them all to TANE specs....
    I'm pretty sure he is working on them. Takes some time I imagine.
    California is not turning back. Not now, not ever!

  14. #74

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    Quote Originally Posted by normhart View Post
    I'm pretty sure he is working on them. Takes some time I imagine.
    well just making ground textures takes hours and hours so 3d stuff, sheesh :-)
    WARNING! The Surgeon General has determined that the use of the simulator Trainz is highly addictive,

  15. #75
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    California is not turning back. Not now, not ever!

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